Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium: Modern Warfare
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Etiquetas: mod
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4.061 GB
23 AGO 2022 a las 7:11 p. m.
12 DIC 2024 a las 1:35 p. m.
38 notas sobre cambios ( ver )

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TW Millennium: Modern Warfare

Descripción
We now have an official Discord Server[discord.com]!
Huge thanks to Nathan the Dwarven Shark for creating it !

With this Mod a new age of warfare has dawned in the world of Warhammer:

The Empire has entered a new age of technology and received new units, buildings technologies and much more.

This Mod is the first part of a project to rework all factions. We decided to release it here in the workshop to let people have fun with it and get more feedback from the players.

IMPORTANT!!!
To use the Imperial Skydestroyer, you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

Don't use more than one unit of Imperial Base Engineers in the same army! Using more than one will lead to inevitable crashes and bugs.

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .


THE UNITS
63 units are added to the Empire:
  • 25 Infantry units
  • 2 Cavalry units
  • 13 Artillery units
  • 14 Vehicles
  • 9 Aerial units
  • 8 RoR units
The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site.

BALANCE
The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)

COMPATIBILITY
Since Update 1.6 overhauls the Empire as a whole faction, every other mod that adds content to it will most likely not be compatible and will require a compatibility patch. For other mods it is simply hard to predict, if it will be compatible or not. In most cases it is advisable to try the mod in question with this mod and nothing else activated.

KNOWN BUGS
  • Electorial Machinations have the wrong name and tooltip (Colleges of Magic)
  • Willhelm is missing his 2D porthole picture
  • Some 3D portholes are not displayed correctly
  • Due to the startpos all generals and lords that exist at the start of the campaign will have no bodyguard until they get their first mount.
  • Light Machine Gun Teams are not able to fire while they are in their packed variant.

CREDITS
Huge thanks go to MPD for creating some amazing unit cards and loading screens in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

I also want to thank Apache49 for providing descriptions for all new technologies and The Broken Vox for providing descriptions for most of the new buildings.

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark[www.fanfiction.net]".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2569708408

Thanks go to Necrorise for letting us use some of his animations.
https://steamproxy.net/sharedfiles/filedetails/?id=2699728017


FAQ
Will you make a SFO / Radious / etc. version ?
The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans ?
  • In the short term we will finish adding additional content for the Empire.
  • In the long term we will rework Bretonia Kislev and Cathay in the same manner. Maybe more factions will follow in the future.

This isn't conform with the lore !!!
  1. We are aware.
  2. We don't care.
  3. You don't need to use this mod.


SUBMODS

TW Millennium: Modern Warfare Faster Research Submod

Submod for more tanks

Unit Equipment Upgrades

Submod pour la Traduction Française

Submod for Chinese Translation/中文翻译

STANDALONE MODS

TW Millennium Imperial Skydestroyer Standalone

Compatibility Patches

The Old World Campaign

Empire Tanks by _D3rpyN3wb_

Warband Upgrade Ultimate

RECOMMENDED MODS

Mixus’s Unlocker

Shorter Weapon Trails

UI Slider

Large Battlefields Project (Outdated)

More Submods and Translations created by other users can be found in the Discussions!


If you want to support us, this is our official Patreon
[www.patreon.com]
Discusiones populares Ver todo (25)
250
19 ENE a las 9:07 a. m.
FIJO: Bug Reports
Nightsaber
174
20 ENE a las 12:20 a. m.
FIJO: Suggestions
Nightsaber
3
9 ENE a las 2:16 p. m.
t6he research tree
RacerGC
2,104 comentarios
Needs More Butter 21 ENE a las 9:15 p. m. 
Love playing this mod. Makes fighting empire harder as other factions and makes fighting as the empire a bunch of fun. Favorite unit has to be the base engineer. Very fair and balanced, and allows for Ork tactics as empire.
Charizard_Jr 18 ENE a las 12:34 p. m. 
dont know what Im doing wrong, I tried to play this by itself and all the units are invisible
Destrorso 18 ENE a las 5:56 a. m. 
This mod is amazing in detail and gameplay, my only complaint is not being able to understand how planes are supposed to work.
Garviel Loken 16 ENE a las 7:25 p. m. 
This is my favourite mod out there on steam. Its amazing what you guys have made here
Certified Arm Remover M.D. 16 ENE a las 11:24 a. m. 
Where can I see the full unit list?
Mathayus 14 ENE a las 4:11 a. m. 
I LOVE this mod! Thank you for making it.
A quick question: why do Dragoons (sort of a skirmisher unit) have wedge formation, whereas Cuirasseirs (pure melee unit) do not?
LordLeviticus 13 ENE a las 2:39 p. m. 
imperial assault infantry?(early) it says they are gunners. but they dont shoot,any reason why?
geen alien car 12 ENE a las 12:35 p. m. 
@alien There are cannons and riflemen for brittonia too
alien 12 ENE a las 9:21 a. m. 
ey, is this mod efects other factions or just the Imperium?
Wilson3180109295 10 ENE a las 7:02 p. m. 
I want the units to good old Karl only, so I can bully the other human factions around, can I do this? Right now, all empire factions have access to modern units