Arma 3
492 ratings
Simple Craters
16
5
2
3
3
5
5
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
103.966 KB
23 Aug, 2022 @ 3:39pm
4 Oct, 2022 @ 7:14am
11 Change Notes ( view )

Subscribe to download
Simple Craters

Description
Simple Craters (Server side mod)

This is a simple crater mod that makes use of the new terrain deformation introduced in the 2.10 update. This mod only has to run on the host machine.

Improved Craters
An improved version of this mod is available, which fixes some issues and adds features that aren't possible as a server side mod.

https://steamproxy.net/sharedfiles/filedetails/?id=2886141254

Tested in singleplayer and multiplayer.

Known issues
- Rockets don't always leave craters
- Crater radius differs based on terrain resolution (Fixed in 1.5)
- Placeables don't leave craters
- Decal sizes don't scale based on explosion size (Original fix in 1.6 introduced more issues. Probably won't be fixed.)
- Decals sometimes have collision issues (Only occurred in 1.6, which has been reverted.)
- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed

Planned features
- Headless client support (untested if it actually works)
- Add support for extra large explosions (Half-way done, still a hard limit on larger explosions)
- Fix known issues
Popular Discussions View All (2)
4
24 Oct, 2022 @ 9:24pm
Dedi MP Tests, Feedback
Whale
1
2 Sep, 2022 @ 1:09am
Cell Sizes of Terrains
Wetzer
132 Comments
poomooz 28 Aug @ 12:13pm 
I love this mod for creating great assaults where the attacking force needs quick trenches to hide in. Works great when paired with Drongo's Artillery, but I would like to submit an issue. When you go down below a certain depth in the craters, you die instantly and without warning. this undermines the usefulness of crater-trenches, as it is nearly impossible to determine if they are safe to enter without insta-death. Another issue, (although I notice this happens when buildings are destroyed in the vanilla system) bodies and weapons float in the air where the original ground level used to be. This decreases the immersion that this mod brings to the table. If you can do anything about that, it might be worth giving a try. I say all this in the heart of suggestion, and the mod is beautifully crafted as it is. Just some user feedback to help you out, should you find yourself bored on a Saturday with nothing to do but tweak your mod(s).
Overlord Zorn 1 Apr, 2023 @ 4:55pm 
Hi
Love you mod, like big times!

I have the following question:
We're using an artillery that fires 122mm shells and sadly, they dont leave an crater behind. Is there a way to define custom munitions and the crater size they leave behind?

(D-30 from RHS to be percise)
Warhammer Actual 11 Jan, 2023 @ 3:47pm 
Question does this happen (- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed)
with Ai aircraft, player controller, or both?
Predator14 17 Nov, 2022 @ 5:18pm 
Excellent work ! this is a real example of what we need for more credibility in A3 during an explosion! ;)
Havoc  [author] 8 Nov, 2022 @ 11:20am 
An "improved" version has been released, which contains a number of fixes and new features that aren't possible as a server side mod. https://steamproxy.net/sharedfiles/filedetails/?id=2886141254
zay 6 Nov, 2022 @ 9:11am 
Huge FPS drop when shooting with M1240 Mk19 or Mi-24P in Antistasi with RHS, mod was installed on server and client (self-hosting); ~20s after explosions, FPS would come back.
_mickey_ 5 Nov, 2022 @ 12:01pm 
@GOGURYEO - Quote "@Havoc do not answer to @Mickey "most of arma 3 workshop contents has his comment which he blame authors." - bullshit. Maybe you saw 2-3 of my comments and that's it. Very often I report bugs to mod authors. Very often I thank the authors, sometimes I can criticize. I only express the opinion of one user.
_mickey_ 5 Nov, 2022 @ 11:56am 
@Havoc this unique, exellent mod, but negatively affects performance, especially if player will use ACE3 in parallel, where there is explosions fragmentation (CAS /mortars/UGL) and destroyed vehicles cookoff effect. Very often I experience second freezes during each explosion. In general, I don't experience any performance issues with other mods (I use over 70 mods!) @Havoc you can optimize this mod in some way or not?
[EC] HAWK 4 Nov, 2022 @ 6:18pm 
I would love to see those scaled textures craters in work - I try it with my script on large scale craters (after nuke with logarithm shapes of crater - crater is done in 1 sec (500m) but scaling crater object (beacouse it is 3d object in fact froze machine for few seconds) https://steamuserimages-a.akamaihd.net/ugc/1878590867749502837/5B94CEC1D3FB8F12FC4475DCB6249EED0FD9161A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false
so if texture should be used instead of 3d model maybe it will be faster - code is ready but arma not :(
nerexis | nmilsim.wordpress.com 29 Oct, 2022 @ 9:23am 
Also would be great if you can add blocklist for areas that can be destroyed, maybe with a global array like say TAG_BLACKLISTED_CRATER_AREAS = []; and element in it like [x,y,z,radius];