RimWorld

RimWorld

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Bunny Suits!
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.821 MB
23 Aug, 2022 @ 4:22am
24 Jul @ 8:21am
15 Change Notes ( view )

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Bunny Suits!

Description
(Original textures from https://steamproxy.net/sharedfiles/filedetails/?id=1905332152, used with permission from the mod author)

Bring all of the class and refinement of your local bar to the Rim with these suits.

Comes in four seperate colours, each with an armoured and powered variant if you want to send your colonists to their deaths well dressed.

Normal are made on the tailor bench.

Armoured requires the Flak Armour tech and are made on the machining bench.

Powered requires the Marine Armour tech and is made on the fabrication bench.

A seperate dyeable version is available for everything, the original material will affect the colour when it is first made however.

Supports base female, male, and thin body types.
42 Comments
Radiosity 25 Jul @ 6:27pm 
Also working here again, thanks :)
ChrisF0001 24 Jul @ 5:25pm 
@Soap It works again, thanks!
Radiosity 24 Jul @ 4:19pm 
Seems to be a bug with the armoured bunny suit:

Config error in bunny_suit_armoured: defines the stat base more than once.

The regular suits are fine, but the armoured ones are broken. They worked fine before, so this seems to be a recent problem.
Soap  [author] 24 Jul @ 12:01pm 
@ChrisF0001 Sorry about that, should be fixed now
ChrisF0001 24 Jul @ 4:12am 
@Soap Basically when looking at any item tree (storage selection, apparel policy, and so forth) where normally I can expand a category like 'Headgear' and it expands into a list of headgear, when I expand 'Bunny Suit' it corrupts the list somehow. The 'expand' arrow points down, and there's a single icon, but everything else below is blank and nothing is clickable except for collapsing the node again.

A screenshot would probably explain it perfectly but I'm not sure what the best way to do that would be :)
Soap  [author] 23 Jul @ 12:42pm 
@ChrisF0001 Not sure about adding in EVA support for SOS2, not something I've ever used. But what's your issue, the sub menus won't open?
ChrisF0001 23 Jul @ 10:53am 
...Meanwhile, I can no longer expand "Bunny Suit" in any item tree (Apparel Policies, storage, etc). The headgear works but not the body. (I thought it was working yesterday, but I guess not?)

I must admit that my modlist is long and complicated though...
ChrisF0001 23 Jul @ 2:02am 
Can we get EVA support for SOS2 on the powered version? :)
Soap  [author] 22 Jul @ 10:03am 
@The Forgotten Thanks for pointing out that out for me, I've just put a fix out that should resolve it
The Forgotten 22 Jul @ 9:16am 
it appears to be using the stats in the defs thingsdef file as follows <ArmorRating_Sharp>0.80</ArmorRating_Sharp>
<ArmorRating_Blunt>0.60</ArmorRating_Blunt>
<ArmorRating_Heat>0.60</ArmorRating_Heat>
whereas in the ce patch folder the stats that should be applied but arent, are as follows
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="bunny_suit_armoured"]/statBases/ArmorRating_Sharp</xpath>
<value>
<ArmorRating_Sharp>6</ArmorRating_Sharp>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="bunny_suit_armoured"]/statBases/ArmorRating_Blunt</xpath>
<value>
<ArmorRating_Blunt>6</ArmorRating_Blunt>