Space Engineers

Space Engineers

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PERTAM 2.0 / 4800km Planet
   
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
223.180 KB
18 Aug, 2022 @ 4:48pm
14 Sep, 2022 @ 1:19am
12 Change Notes ( view )

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PERTAM 2.0 / 4800km Planet

Description
Intended as a more realistic/hardcore testing enviroment

- 4800 km diameter
- custom procedural heightmap
- gravity: 9,81 m/s²
- realistic gravity-falloff
- athmospheric flight up to around 10km above sea level

16 GB RAM RECOMMENDED
If you can't get this world to load reducing your graphics settings (especially for voxels) might help!

A speedmod is highly recommended

Custom config files for the following mods are included:

Aerodynamic Physics: https://steamproxy.net/sharedfiles/filedetails/?id=571920453

Real Orbits: https://steamproxy.net/sharedfiles/filedetails/?id=2609118808
14 Comments
Tobi Five  [author] 13 May @ 11:32am 
@[JSF] Nightspeedy: As mentioned below there is or at least was a 1.270km diameter earth like planet on the workshop. I can't find it anymore with reasonable effort... might have been taken down by the creator...
[JSF] Nightspeedy 13 May @ 9:59am 
Hey man, do you happen to know of any more planet mods that are way too big to be playable?
Tobi Five  [author] 18 Jan @ 5:14am 
@vdioda: Hi vdioda, got little to no time atm - so it's a no unfortunately. But there is a 1.270km diameter earth-like planet on the workshop afaik. Maybe that will suit your needs.
vdioda 16 Jan @ 7:47am 
Hi, can you make earthlike too?
Tobi Five  [author] 6 Aug, 2023 @ 2:43am 
@Barn: Great (and a bit of a relieve tbh). I already thought about scaling the planet down to prevent the unloading and maybe adding different biomes but I haven't found time in month to dive back into the config files and wrap my head around the neccessary calculations. I also think a custom moon or two and/or an asteroid field/ring to accompany the planet might be nice but that's just too much to do right now. Maybe in winter I'll find the time for a Pertam 3.0.
Barn 6 Aug, 2023 @ 1:57am 
Thank you for your response, I've found them :)
I was also wondering if you were interested in making a 1-2k diameter version, which would substantially help with issues that arise from a planet this massive in-game.
Aside from the unloading of the planet sometimes, currently terrain in mountainous regions unload in the view of the player, causing the terrain to sort of "wrap around" the player, making for a dizzying experience. I assume the only real way to fix this would be either increasing view distance past the limits of the game settings or masking this effect with the curvature of the planet. I've tried increasing the view distance to 250km but this has resulted in the planet unloading.
Still, I love huge planets for SE, especially with real orbits, and I think this concept should be further explored.
Tobi Five  [author] 6 Aug, 2023 @ 1:01am 
@Barn: Yes there should be spawns for ores but they might be relatively sparse/have larger distances between them.
Barn 5 Aug, 2023 @ 2:31pm 
Does the mod spawn ores?
GuiltySpark 9 Oct, 2022 @ 9:34am 
Yeah, basically it loads it into your Rapid Access Memory or RAM so whenever you move to another part of the planet it pulls it from your ram and loads it there. Since this map is huge it requires a large amount of RAM.
Mr.camo pants 29 Aug, 2022 @ 5:23am 
This is honestly super dope it should be in the base game