Project Zomboid

Project Zomboid

524 ratings
Water Goes Bad
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
256.607 KB
15 Aug, 2022 @ 9:13am
21 Jun @ 9:54pm
24 Change Notes ( view )

Subscribe to download
Water Goes Bad

In 1 collection by albion
Albion's PZ Mods
16 items
Description
Water Goes Bad
This mod makes the water still stored in sinks, baths, etc after the water shutoff become unsafe to drink after a customisable amount of time. Off-grid water containers, such as water dispensers, stored water containers, and player plumbed sinks are not affected.
This aims to make keeping track of water more engaging. In Vanilla, stored-up water leaves a near infinite supply of easy safe water even after the water shutoff, making keeping up with thirst trivial.
Water Drain
This mod also features water draining from the taps over time to add further urgency to securing a water source.
Filters
This also introduces the need to filter plumbed taps. You'll need to additionally craft and install a filter after plumbing a tap, unless the source has safe water (not rain).
Customisability
Sandbox variables allow you to customise how many days after the water shutoff the water becomes tainted (including instantly). The filtering and water drain features can be turned off entirely, and the rate of drain can be changed.

Translation Credits
Italian translation by Art Tippet

Workshop ID: 2849467715
Mod ID: WaterGoesBad
Popular Discussions View All (1)
6
24 Jun @ 5:35pm
Translations
Art Tippet
337 Comments
albion  [author] 29 Nov @ 3:31pm 
i am currently looking into updating this mod to work better in the latest versions of the game
передозировка 4 Nov @ 6:16am 
My mod is working fine. Can you tell me how to make filters? I can't find it anywhere
Burning Bush, Jr. 3 Nov @ 7:06am 
Add a mod based on this mod that works in b42 with new fluid mechanics.

If the author wants to update their mod, I'm happy to help.

https://steamproxy.net/sharedfiles/filedetails/?id=3599033199
Phade 5 Oct @ 10:40pm 
@Tyler the mod maker literally posted on the 20th of september.
Tyler 4 Oct @ 1:23am 
This mod is broken and for now abandoned as said by the author, please unsub from this mod to avoid problems, thank you. :sothappy:
albion  [author] 19 Sep @ 6:51pm 
yeah we lost the tainted indicator because they moved the whole UI into java and i can't trick it anymore, it can probably be faked but my focus is elsewhere right now
Elfreida 19 Sep @ 6:43pm 
Sooo...I messed about in debug and flipped the game to instant water shut off. Now it works perfectly (although there is no 'tainited' indicator on world fixtures). So...issue with the trigger maybe?
Elfreida 11 Sep @ 8:08pm 
Unfortunately, doesn't seem to work for me as of Sept :( Great mod, otherwise (used it before build 42)
tt_mcswag 25 Aug @ 3:30am 
Incompatible with the Water Pipe and sprinklers aka plumbing mod. Plumbed houses will be tainted even when plumbed from a well.

Also, if you're using Lifestyles mod, make sure minimum water remaining stays above 5 or something or all toilets will become unusable, unless you can legit plumb them with a rain collector barrel.
albion  [author] 20 Aug @ 8:30am 
there's been a few reports like this, seems like it's still working for some people but i'll look into it soon