Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Yeah, those numbers would look about right with what I've seen...
Not sure if that's what it is, but a good theory. Does make the ability.. less than stellar to use if true.
Thanks for troubleshooting. I'm trying to run a mission after work weekly for a while so let me know if I can help narrow anything down.
I've seen sources that state units can only lose 33% of their will in a mission, but I haven't experienced this myself, there is a chance that due to the bonus being a statbonus, it still applies the negative even past the will-loss cap. (If a unit has 50 base will and they lost the +25 bonus, it might simply apply those losses past the cap, will need to test if this is true though).
I'll do some testing on my own to see if I can replicate the issue, but unless a solution is found, unfortunately there isn't much I can do.
None of the units I took were tired, for example, and after the mission, 4 units were shaken.
Is it possible the ability overrides the normal 'max will lost / mission from revealing units' somehow post mission?
None of the units were poisoned or mind controlled or otherwise subject to fiercer will penalties than standard that would cause them to go from normal will (not sure if max, but definitely above tired) straight to shaken.
I don't believe I run any other mods that influence how will recovery would work (other than maybe some of the Requiem enemies because God knows how some of those work).
If you lost 3 will in tactical, even though you'll still have +22 bonus left, it still applies the -3 out of tactical, making your unit lose Will. This should by why your Will for your units are tanking after tacticals.
In short, any Will loss earned in the mission is still applied to the character out of mission (even if you have the bonus still), but immediate effects it might have in the mission wont apply. Will affects Mind Control (both sending and receiving), panic checks, and Bleedout chance.
For now, the button can just remain unclicked ;)
Honestly, using Psionics Ex Machina, it's a "do you want to deal with shaken units after the mission to get another cast of something" button this way, I guess - where the answer to that question is 'no' *most* times... Until moving two squares into cover reveals 2 pods of enemies with your second to last unit...