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to "fix" the reassignment of targets from self to enemies, change line 45 in torpedoautotargeter.lua from if firingEntityId == torpedoAI.target or torpedoAI.target.isNil then
to if ( firingEntityId == torpedoAI.target or torpedoAI.target.isNil ) then
That should fix the logic this script was using. However, there still seems to remain the issue of targeting yourself and rubbing one out; if there are no targets around it comes home to you.
Finally, I took inspiration from Nyrin (rather than copy) and wrote my own torpedo targeting AI. The logic is different it might be what you're looking for: SerinaAI