RimWorld

RimWorld

59 ratings
Suppression!
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.402 MB
12 Aug, 2022 @ 9:52am
25 Jul @ 5:10pm
3 Change Notes ( view )
You need DLC to use this item.

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Suppression!

Description
Adds two implants to suppress slaves.

Basic Slave Implant:
Unlocked with Brain Wiring
4 Components & 15 Steel
-25% Suppression Fall Rate (Holds steady for base + duster.)

Advanced Slave Implant:
Unlocked with Brain Wiring & Cryptosleep Casket
2 Advanced Components & 5 Uranium
-50% Suppression Fall Rate
Includes a gizmo to instantly down a pawn.

Both made at a Machining Table.

Incompatible:
Xenobionic Patcher - Partial - Do not install in animals.

Commissioned Mod, made by Vesper, tweaked by me after testing.

This work is licensed under CC BY-SA 4.0
Do what you want with this. You may use it commercially, you may edit and make your own versions of it, whatever you like.
All that is asked is to give proper credit, and if you make anything with this, share it with this same open license.
May the creative and open spirit of modding flourish!

If you really like my mods, you can leave me a tip: (I'll probably use it to commission art or C#, the parts I'm not good at.)
https://ko-fi.com/brentkerman#
25 Comments
Brent Kerman  [author] 25 Jul @ 5:12pm 
Updated to 1.5, thanks to Vesper for fixing the gizmo .dll.
Altumnus 14 Jun @ 3:21pm 
Looking forward to a v1.5 update, if possible.

Using the mod as-is in v1.5 results in an inability to view all pawn gizmos (locking them out of being drafted, etc.) for the pawn with an advanced suppression implant. The basic implant still works, because it doesn't have a gizmo.
Silent 17 Apr @ 8:38pm 
1.5 update, please?
Oddbase 29 Dec, 2023 @ 4:22pm 
the suppression offset does not work at all dude
Nyxsys 16 Dec, 2022 @ 6:18pm 
I really appreciate the mod, the 50% suppression is enough that you can hand your slaves charge rifles and they still won't rebel. I changed it on my end for my own needs, but I'd recommend you lower the price of the advanced slave implant. With parts worth $430 it should be about that, definitely not $2000. It isn't so much that people would make money off of it, but it would be nice to have the wealth of a colony inflated since the implant will turn a $175 slave into a $2175 one and suddenly raids are twice the size.
CoffeeyCore 18 Oct, 2022 @ 2:24pm 
Not getting the option to install the basic implant. Says it needs material, despite having everything needed.
Should note I'm trying to install them on two races from the Forgotten Realms mod, and I have the Xenobionic Patcher mod.
JACK 20 Sep, 2022 @ 2:06pm 
I do have dubs break mod. I'll do some tinkering once I have another colony set up (just restarted)
Brent Kerman  [author] 20 Sep, 2022 @ 12:56pm 
@Jack I suspect a deeper mod conflict somewhere, as the gizmo is definitely there for me on a mental breaking pawn, either slave or colonist. Do you have any mods affecting mental breaks?
JACK 20 Sep, 2022 @ 11:14am 
additionally, I'm wondering whether it's intended that the gizmo isn't visible when a slave is on a mental break? to me that seems like a prime use case
Proxyer 20 Sep, 2022 @ 9:40am 
Hi Brent Kerman. Convinced by the updated DLC requirements. Thank you!