Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your techs to increase the disciple army size don't work.
wh3_main_effect_force_all_summon_disciple_army_budget
They work if you change the effect scope to
faction_to_force_own_unseen
instead of adding techs for outpost units you could just change the armor buffs of the four "armour and leadership" techs to be for all units and not only slaanesh units. The leadership buffs from the tech already works for all units.
So outpost melee units would have all the extra armor and the outpost ranged units already do have the ranged buffs from the other technology that effects all army units and not only the marauder horsemen.
Slaanesh has much more access to outpost units as a faction that is designed to have lots of vassals and diplomacy gameplay.
Thanks your prompt response!