Total War: WARHAMMER III

Total War: WARHAMMER III

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Slanesh Tech-Tree
   
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File Size
Posted
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201.157 KB
11 Aug, 2022 @ 8:10am
1 Jul @ 8:51am
22 Change Notes ( view )

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Slanesh Tech-Tree

Description
What does this mod do?
The mod adds 48 new technologies to the vanilla tech tree.
(The 48 technologies are fully implemented in the vanilla tech tree).


DESCRIPTION
Completely new effects have been added that are not present in the vanilla tree:
All units, heroes and commanders have their technology to increase their stats (attack, defense, damage).
Also, effects such as anti-infantry, anti-big and barriers have been added for some units, etc.

There are a number of technologies that are available 2 to 4 times.

For a rough overview, please take a look at the images.

It has been implemented as in Vanilla that still requires 5 techs for the big technology (top right of the tree).

Does it take forever to research the tree now?
NO, if you want you can research fast, Research Speed. The technology increases the research speed by 35%.

(There are certainly mods that increase the research speed of the player, if not and desired.... please tell me and I will create a mod for it).

Update News
Updated the tree for Slanesh Choas units and Lords.
Added technology (on tech tree3) for Chaos Infantry units.
Added buffs for the Exalted Seeker unit for the tech: "Cariots of Slaanesh".
The now free tech (on tech tree3, Exalted Seeker) is now called Choas Knights and new effects have been implemented for the Knights.
The tree now affects all Slaanesh units (including DLC20, Chos units).

______________________________________________________________

Was macht diese Mod?
Der Mod fügt 48 neue Technologien zum Vanilla Tech Tree hinzu.
(Die 48 Technologien sind vollständig in den Vanilla Tech-Tree implementiert).


BESCHREIBUNG
Es wurden komplett neue Effekte hinzugefügt, die im Vanilla-Tree nicht vorhanden sind:
Alle Einheiten, Helden und Kommandanten haben ihre Technologie, um ihre Werte (Angriff, Verteidigung, Schaden) zu erhöhen.
Außerdem wurden Effekte wie Anti-Infanterie, Anti-Big und Barrieren für einige Einheiten hinzugefügt, etc.

Es gibt eine Reihe von Technologien, die 2 bis 4 Mal verfügbar sind.

Für einen groben Überblick, schauen Sie sich bitte die Bilder an.

Es wurde wie in Vanilla implementiert, dass immer noch 5 Techs für die große Technologie (oben rechts im Baum) benötigt werden.

Dauert es jetzt ewig, den Baum zu erforschen?
NEIN, wenn du willst, kannst du schnell forschen, Research Speed. Die Technologie erhöht die Forschungsgeschwindigkeit um 35%.

(Es gibt sicherlich Mods, die die Forschungsgeschwindigkeit des Spielers erhöhen, wenn nicht und gewünscht.... bitte mir sagen und ich werde einen Mod dafür erstellen).

Update Neuigkeiten

Der Tree wurde für die Slanesh Choas Einheiten und Lords aktualisiert.
Technologie (auf Tech-Baum3) für Chaos-Infanterie-Einheiten hinzugefügt.
Buffs für die Einheit Exalted Seeker für zur Tech:"Cariots of Slaanesh" hinzugefügt.
Die nun freie Technologie (bei Tech-Baum3, Exalted Seeker) heißt jetzt Choas Knights und es wurden neue Effekte für die Ritter implementiert.
Der Baum wirkt nun auf alle Slaanesh-Einheiten (einschließlich DLC20, Chos-Einheiten).
Tech: "Anti Infantry" add effecte Anti Infantry for Choosen of Slaanesh.


You can find more mods here:
https://steamproxy.net/profiles/76561198043919449/myworkshopfiles/

The compilation of all my tech tree mods is called "Tech-Tree Compilation".
53 Comments
Sean 19 May @ 2:56am 
Nice mod, though the English translation is a little scuffed in parts. Then again, I would be absolute Scheisse at making a mod in German so I get it lol
ryukon 27 Aug, 2023 @ 9:07pm 
bug:
Your techs to increase the disciple army size don't work.
wh3_main_effect_force_all_summon_disciple_army_budget
They work if you change the effect scope to
faction_to_force_own_unseen
ryukon 27 Aug, 2023 @ 10:32am 
Concerning my last comment about a tech for outpost units:
instead of adding techs for outpost units you could just change the armor buffs of the four "armour and leadership" techs to be for all units and not only slaanesh units. The leadership buffs from the tech already works for all units.
So outpost melee units would have all the extra armor and the outpost ranged units already do have the ranged buffs from the other technology that effects all army units and not only the marauder horsemen.
ryukon 21 Aug, 2023 @ 7:09pm 
Imho in this mod you should integrate the extra techs to buff outpost units you have for example in your Khorne tech mod.
Slaanesh has much more access to outpost units as a faction that is designed to have lots of vassals and diplomacy gameplay.
Decky  [author] 14 Apr, 2023 @ 7:12am 
Updated to patch 3.0
Borric94 19 Jan, 2023 @ 11:25pm 
thanks a lot :D
Decky  [author] 17 Jan, 2023 @ 11:11pm 
The mod works :-)
Borric94 16 Jan, 2023 @ 1:10pm 
Hi steam tells me this mod has not been developed for the latest game version. Does anybody knows if it is still functionning or does some crashes have been identified? thanks
opuntia 3 Oct, 2022 @ 5:53pm 
Super!

Thanks your prompt response!
Decky  [author] 1 Oct, 2022 @ 2:40am 
Anti Large for Keeper of Secrets was implemented.