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报告翻译问题
Silent Hill's radios have maybe a 20-30ft detection range at most, and at the least able to very clearly hear it going off if something was on the opposite end of a large room.
- Putting the static sound louder, because you can't always hear it clearly with the music.
- Increase the range of detection, so the sound could start low, then louder if Z are getting closer.
Actually, the range is so low that you know when Z are on you and it's useful only in interiors or in fog.
Or at least, being able to change range and sound into a menu ingame, or when creating the game ?
also can you please pretty please make a seperate mod that starts the player with the radio, please pretty please.
Many thanks for your works !
i've made a little patch version for including different sounds depends on distance from zombie (like Alien movie ;))
The PZmod framework can't use the SetPitch from Fomod :'( so i split 3 sounds (close, medium and far) and i use the intensity for selecting the correct sound.
Like this :
function SilentHillRadioSoundPlayer:SetIntensity(intensity)
soundFile = 'motion-tracker-beep';
if intensity >= 0.20 and intensity <= 0.50 then
soundFile = 'motion-tracker-beep-fast';
elseif intensity > 0.50 then
soundFile = 'motion-tracker-beep-very-fast';
end
end
contact me at cyberbobjr[at]yahoo[dot]com if you want to get the full modification.
best regards