Project Zomboid

Project Zomboid

246 ratings
Silent Hill Radio REDUX - Zombie Detector
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File Size
Posted
Updated
2.418 MB
9 Aug, 2022 @ 3:22pm
16 Sep, 2022 @ 4:05am
7 Change Notes ( view )

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Silent Hill Radio REDUX - Zombie Detector

In 2 collections by Monkey
Monkey's Mods and Maps
18 items
Monkey's Darkness Is Coming Collection
10 items
Description
Welcome to the complete revamp of my original Silent Hill Radio mod! Now with attachment compatibility, UI and smarter zombie detection.

Try my other Silent Hill inspired mod!


Answers for FAQs
  • READ THE DESCRIPTION (CONTENT SECTION IS ENOUGH) BEFORE ASKING QUESTIONS.
  • Mod is tested only in Singleplayer. It may only work in Singleplayer.
  • This mod works as intended as of 41.73.
  • Mod is still in active development, so expect updates.
  • It should be compatible with existing saves.
  • There may be some little bugs here and there, but the core functionalities work.


Lore
You found some strange hand written schematics on a dusty shelf. They seem to illustrate a way to modify a walkie talkie to detect the dead. Add some capacitors here, some resistances there, adjust the antenna just a bit... and VOILA! The radio waves can detect zombies that are close range.

Content
  • Quality of life improvements
  • Can be activated from the toolbelt. No need to equip it in your primary or secondary.
  • UI element to quickly activate your walkie talkie.
  • New literature to unlock one new recipe.
  • Modify an existing walkie talkie to create an experimental walkie talkie that emits STATIC when zombies are nearby.
  • Takes different floors into consideration, so if zombies are above you, the walkie talkie won't emit a strong static signal.
  • If you want to spawn in and play around with the radio, this is it's ID: Base.ExperimentalWalkieTalkie.

Recent Changes
  • Fixed issue when dropping radio
  • Fixed issue with battery drain
  • Toggle visibility of UI if user has a usable experimental radio
  • UI Color depends on intensity
  • Initial upload

Check out my other mods
Start Scenario - Vehicle Nomad Mod Collection
Silent Hill Radio REDUX
Permafrost
Become Desensitized
Become Brave
Kingsmouth in KY
Slocan Lake REDUX
Zombies Can Trip When Bumping Into Each Other

Credits
Silent Hill for inspiration
Susceptible Trait - Airborne Infection for UI component
Infernus for testing and giving very good feedback

I do mod commissions - Discord: _mon.key

[ko-fi.com]

Workshop ID: 2846989295
Mod ID: SilentHillRadioRedux
Popular Discussions View All (3)
2
16 Sep, 2022 @ 5:26am
Exception every time I read the recipe
Zanklev™
0
1 Apr, 2023 @ 1:59pm
Suggestion
dtoxic
0
17 Sep, 2022 @ 5:09pm
Radio is abnormally loud?
Squoshy!
61 Comments
_𝔽𝕝𝕒𝕞𝕖𝕏_ 8 Jul @ 6:12am 
hermosoooo
HEX: tax evasion 10 Jun @ 1:48am 
i made a radio and i'm able to operate it, toggle it on or off and there's a sound cue to indicate that it's functional but it doesn't seem to play any audio when near a zombie, i could be right behind one and nothing. do i need to set it to a certain frequency? any help would be appreciated
Monkey  [author] 2 May @ 7:25am 
I will redo this when B42 drops. This is one of my first mods and it's very badly written. Will rework it with sandbox options so it's all configurable.
Spike Rose 2 May @ 12:18am 
I gotta second what the prior comment is saying. The range seems far too short and the only time I ever hear it going off is when a zombie is right next to me or through a wall. And I even have the in-game music disabled!
Silent Hill's radios have maybe a 20-30ft detection range at most, and at the least able to very clearly hear it going off if something was on the opposite end of a large room.
Khazul 26 Feb @ 4:11pm 
I've tried the mod since I'm going to do a SH run and I could have 2 ways to improve it :

- Putting the static sound louder, because you can't always hear it clearly with the music.

- Increase the range of detection, so the sound could start low, then louder if Z are getting closer.

Actually, the range is so low that you know when Z are on you and it's useful only in interiors or in fog.

Or at least, being able to change range and sound into a menu ingame, or when creating the game ?
BΣЯƧΣЯK 27 Jan @ 12:48pm 
WHERE DO I FIND THE RECIPE AHHHH I NEED THIS

also can you please pretty please make a seperate mod that starts the player with the radio, please pretty please.
Trombonaught 24 Sep, 2023 @ 12:16am 
This is so cool, thanks for bringing more Silent Hill-ness into the game
Batman-[FR] 25 Aug, 2023 @ 5:37am 
Hi @Monkey,
Many thanks for your works !

i've made a little patch version for including different sounds depends on distance from zombie (like Alien movie ;))
The PZmod framework can't use the SetPitch from Fomod :'( so i split 3 sounds (close, medium and far) and i use the intensity for selecting the correct sound.
Like this :


function SilentHillRadioSoundPlayer:SetIntensity(intensity)
soundFile = 'motion-tracker-beep';
if intensity >= 0.20 and intensity <= 0.50 then
soundFile = 'motion-tracker-beep-fast';
elseif intensity > 0.50 then
soundFile = 'motion-tracker-beep-very-fast';
end
end

contact me at cyberbobjr[at]yahoo[dot]com if you want to get the full modification.
best regards
Nihi ^.^ 31 Jul, 2023 @ 11:49am 
colored outline is gone whenever I activate the radio.
crayven_ady 23 Jun, 2023 @ 6:22am 
Any chance you can make this thing go "beep beep beep" like the Aliens tracker?