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SRTS Trains
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Mod, 1.3, 1.4
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40.020 MB
2022年8月9日 13時51分
2022年10月27日 19時49分
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SRTS Trains

解説
SRTS Trains

Overview

Adds "functional" trains to Rimworld using SRTS Expanded by NECERO and SmashPhil and Decorative Railway Props by PentalimbedP.

Features

  • Trains operate just like SRTS Expanded caravans
  • Trains can be used to transport things across both the colony map and world map
  • Travel speeds and fuel types based on train type
  • New research required
  • Custom train sounds
  • More trains will be added in the future




Trains

Below are the trains currently available.

Travel Speed indicates how fast the train travels on a world tile. For reference, a vanilla drop pod is 25 speed and the SRTS Expanded Superpod is 1 speed.

Fuel Type indicates what resource is needed to refuel the locomotive. When building a locomotive, choose either a woodburning locomotive or a more fuel efficient chemfuel burning locomotive.

If you are using Steam World (Continued), Medieval Times (Continued) or Coal Expanded (Continued), there are coal variants of the chemfuel steam locomotives with identical stats.

Handcar

[i.imgur.com]

A handcar is a railroad car powered by its passengers, or by people pushing the car from behind. It is mostly used as a railway maintenance of way or mining car, but it was also used for passenger service in some cases.

Stats

Mass Capacity: 250

Max Passengers: 4

Travel Speed: 1

Fuel Type: Steel

Fuel Cost per World Tile: 10

Research Required: Metal Railways

Notes: I chose the handcar to use Steel as fuel to simulate laying down new rails or repairing existing rails. The amount of 10 represents a simulated balance between the Steel it would cost to build "new" railways compared to using the railcar on "existing" rails. You could also think of it as the Steel is costs to repair rails damaged by raiders. Willing to change this based on feedback or perhaps create a mod option.

Frisco 1503

[i.imgur.com]

Frisco No. 1503 was built by Baldwin Locomotive Works in 1923. In March of 1938, it received stainless steel running boards skirts, retractable coupler pilot and covered pilot deck. In 1948 they removed all the added beauty and it was put into freights service. Scrapped in 1950s.

Stats

Mass Capacity: 24000

Max Passengers: 100

Travel Speed: 3

Fuel Type: Wood, Chemfuel, and Coal variants

Fuel Cost per World Tile: 30 Wood or 10 Chemfuel/10 Coal

Note: Tender (coal car) for Frisco 1503 can be found with Decorative Railway Props mod

EMD SD40-2

[i.imgur.com]

The Electro Motive Division SD40-2 is a six-axle, 3,000hp diesel locomotive built from 1972 to 1986. An upgrade of the original SD40. Many have been built and many still exist as of today, but are slowly in the process of being retired.

Stats

Mass Capacity: 38000

Max Passengers: 200

Travel Speed: 3

Fuel Type: Chemfuel

Fuel Cost per World Tile: 5 Chemfuel

Old Steam Locomotive

[i.imgur.com]

A locomotive that burns fuel to heat water, generating steam that moves pistons connected to the wheels.

Stats

Mass Capacity: 24000

Max Passengers: 100

Travel Speed: 3

Fuel Type: Wood, Chemfuel, and Coal variants

Fuel Cost per World Tile: 30 Wood or 10 Chemfuel/10 Coal

Notes: This train's texture will be updated in the future to a more Rimworld vanilla art style.




Limitations

With this current implementation of trains relying on SRTS Expanded, there are some limitations with realism.

  • Trains aren't required to be placed on rails, but you can just self-enforce this requirement using the rails from PentalimbedP's Decorative Railway Props.

  • Trains can travel on world tiles without rails or railroads, but you can self-enforce by using Roads of the Rim (Continued).

  • Trains "fly" out of the map.

  • Handcar uses a blank white texture when in launching and landing.

FAQ

Railways tab is empty

Research "Metal Railways" and "Steam Locomotives" in the SRTS Trains research tab.

My train doesn't have any functionality

Make sure you're not using the trains labeled as "decorative". I've included patches for Decorative Railway Props to change the label and description.

Will you add a requirement for trains to use rails?

Probably not with how trains are currently implemented. I recommend just using the rails from PentalimbedP's Decorative Railway Props and world roads from Roads of the Rim (Continued). When the Vehicle Framework by SmashPhil gets released, I might update this to use the new framework which hopefully would include some code for checking what terrain the train is on.

Can you change the train leaving/incoming animation so the train appears to leave the map on the rails?

Maybe? This would probably require looking deeply into Rimworld's animation logic with "Skyfaller" objects (ie drop pods, shuttles, etc).




Credits

MIT License
人気スレッド 全て表示 (2)
1
2022年12月14日 19時38分
SRTS Trains and RRotR
Vampiresbane
0
2022年12月12日 9時24分
SRTS Boats and Trucks
BanDHMO
129 件のコメント
samcan244(73 61 6d) 8月17日 7時12分 
yeah its not working here on 1.5 no errors but the caravan doesnt launch just sits stuck
fester_21 8月2日 13時24分 
seems to work on 1.5, i have it loaded and it does not log any errors, and menu's load as they should,
Alyfox 7月3日 14時37分 
does this definitely not work at all in 1.5, or is it a case of "it mostly works"? Some 1.4 mods do seem to work in 1.5
BlueRaven307 7月3日 4時53分 
Why is the model for the old steam locomotive 2D?
SocomMatthew 6月2日 18時14分 
its not moving
astonvt 5月11日 6時18分 
We need 1.5 please!!!!!
Chris_ 5月9日 11時56分 
1.5?
xkp92110(orick) 5月5日 18時13分 
1.5 plz :P
Val. 4月7日 8時13分 
How do you get the tracks?
Foxy 3月10日 3時50分 
add electric trains pls and more 1 more diesel