Arma 3
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Aaren's Visible Laser
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Data Type: Mod
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802.376 KB
8 aug 2022 om 8:13
17 mei 2023 om 7:31
10 wijzigingsnotities (weergeven)

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Aaren's Visible Laser

In 1 verzameling van [TW]Aaren
My All MODs
50 items
Omschrijving
What does it do?
Add Visible Laser for Laser Pointers and Laser Light Source (in Visible or IR)
This is for Game Play usage so it wont have FPS issue

~~~~~~Client Side~~~~~~

!!!!!! This only add Vanilla ones

Laser Colors
  • Red Laser
    Replace the ACE one*

  • Green Laser
    Replace the ACE one*

  • Blue Laser

  • Squad Laser
    Color Change base on your squad color

[t.co]

Q&A
  1. Will You Make Compat for other mods?
    No. Because it's too frustrating (but it is easy) and I wanna move on to my other project
    You can check the config to make compat yourself (I have made some hints in the config)

  2. Will you Keep Updating this mod?
    Bug fixing only

  3. ACE Required?
    No but it's recommended

Special Thanks
Dedmen Miller
most of the codes are from Dedmen Miller
Twitter : https://twitter.com/dedmenmiller/status/1433816749812617217
Github : https://gist.github.com/dedmen/61643bd7b7205c13b68bff4b214f5840
95 opmerkingen
Prince Lynn 17 dec 2023 om 5:04 
OK,I get it.:steambored:
[TW]Aaren  [auteur] 17 dec 2023 om 0:21 
@ Prince Lynn @ 银色子弹
Well that sounds like a bug of the game lighting which I can’t fix 😞
Prince Lynn 16 dec 2023 om 7:52 
I is always white in a day of any weather expect the sunny day.Maybe you can try to fix it if it is a bug.:steamfacepalm:
银色子弹 15 dec 2023 om 20:16 
它除了晴朗天气外,其它天气都是白色激光,三个颜色都是这样,如果是bug,请修复,谢谢
Dante 24 okt 2023 om 22:43 
@Reticuli, no, they don't. AI do not react to laser beams, even to IR ones. Not sure about ACE, but I don't think there's a difference between them.
[TW]Aaren  [auteur] 19 aug 2023 om 7:03 
@Reticuli
maybe idk the laser is engine native,so you can try it yourself
Reticuli 17 aug 2023 om 13:54 
The AI see this visible laser and IR (if they have goggles) like the vanilla and ACE ones, right?
[TW]Aaren  [auteur] 3 jul 2023 om 5:25 
@ SSG
Got it
but sorry my graphic card is dead rn and I’m getting busier nowadays ,so I may not able to provide instant updates 🥲
SSG 1 jul 2023 om 8:58 
Hi, found out the laser missing issue, its not Antistasi but height above sea level:

_camPos = AGLToASL (positionCameraToWorld [0,0,0.2]);
_cam_Distance = _camPos distance _unit;

This would compare measure distance between camPos in ASL and unitpos in AGL, therefore the laser would not work on grounds over 200m.
[TW]Aaren  [auteur] 26 jun 2023 om 20:19 
@ SSG @ SPEC.F-04+77thCSAR
Thx I will look into that