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Well that sounds like a bug of the game lighting which I can’t fix 😞
maybe idk the laser is engine native,so you can try it yourself
Got it
but sorry my graphic card is dead rn and I’m getting busier nowadays ,so I may not able to provide instant updates 🥲
_camPos = AGLToASL (positionCameraToWorld [0,0,0.2]);
_cam_Distance = _camPos distance _unit;
This would compare measure distance between camPos in ASL and unitpos in AGL, therefore the laser would not work on grounds over 200m.
Thx I will look into that