Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

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Single Line Unit Mod - Minor Change Edition
   
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Tags: tuning
File Size
Posted
Updated
1.708 MB
7 Aug, 2022 @ 10:24am
28 Aug, 2022 @ 5:11am
10 Change Notes ( view )

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Single Line Unit Mod - Minor Change Edition

Description
Makes all line unit squads into single units with some fairly minor other changes:

Infantry production buildings price cost changed from 200 to 50 req and have had their hp reduced from 1000 to 250:
Barracks, Doctrine Chapel, Webway Portal, Da Boyz Hut, Dakka Hut

Infinity Portal cost reduced to 150 req 50 power.

Units produced from the above production buildings produce x2 as slow compared to normal. This is to encourage making more production buildings to speed up overall production like a classic RTS.

Infantry price, HP and personal shields scaled to be in line with a singular model. This includes Wraithguard and Wraithblades.

Shields from SM banner has been reduced to be more balanced for individual units rather than squads (this nerfs the shield for vehicles too, which sucks but it is what it is).

Shields from Weird Boy blast reduced to scale more inline with the infantry changes.

Ork Boyz shield on mini-Waaagh! scaled to 1 model and slightly buffed on top.

Ork Waaagh! towers scrap rate decreased to 10 seconds from 45 seconds.

Fixed Wazmakka vanilla bug (can now stop scrap turrets by killing the scrap).

Reduced Wazmakka damage on orbital scrap to 250 from 350 (since he can recharge so easily from Waaagh! tower scrap now).

Tankbusta squigs HP reduced to 25 from 175. Damage reduced to 200 from 400.

SM Plasma upgrade is now 60 req and 25 power. Damage increased from 16 to 40 (roughly scaled from 5 models to 2.5).

SM Flamer and Plasma upgrades now increase the HP of the tactical marine by multiply add 2. For example, without any health upgrades the tactical marine will have an increase of x2 HP; with full upgrades the tactical marine will have x2.36 extra hp.

"Unit reinforcement" HQ and production buildings now provide all infantry healing instead of just elites (Ork Waaagh! tower reinforcement upgrade and SM doctrine "Tip of The Spear" upgrades are currently redundant).

Eldar Falcon and Ork Trukk (with reinforcement upgrade) now act as healing points instead of reinforcement points.



The Eldar shield mechanic doesn't work well with this mod so I've had to make some bigger changes with them:

Dark Reaper AoE radius buffed to 7.5 range from 5.

Banshees charge range changed to 20 from 10.

Banshee charge speed addition changed to 4 from 3.

Banshee charge duration changed from 5 seconds to 10 seconds.

Banshee Rage triggers at 120 damage instead of 180.

Macha's "Fortune" Buff increased from 60% to 75% to help with the huge nerf this mod does to the Eldar shield mechanic.

Falcon unit transport space increased to 6 from 2.

Wraithguard / Wraithblades in transports now cost 1 space instead of 2.

Eldar elites in transports now cost 2 instead of 1.

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All changes from the "October" update have been applied (things like infantry HP +30% etc) as they aren't normally applied to new mods automatically. Eldar health has not been increased but the shield values are +50% instead of +30%.

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Obviously this mod will create some OP combos for some units and make other units more underpowered. Tried to balance out most things but it will likely still be unbalanced due to how much it changes the idea of the game.
5 Comments
Syko Sam 26 Dec, 2022 @ 9:56am 
found this out of nowhere on a desolate game I havent touched in ages. this being just a test mod, its refreshing and still had me for a good chonk of hours in a nice relaxing back and forth war of attrition with orks. on a good map and with some adjustments to your pace battles can go on for a while and the fighting feels more personal. ai seems to have trouble navigating correctly on the odd modded map but most rounds go pretty well. overall Im getting more enjoyment out of this game than I thought I would these days thanks to this mod. thank you for sharing it
GucciGardenGnome 26 Oct, 2022 @ 9:04am 
I do enjoy the idea of this mod. Haven't tried it yet will in the future.
weiss  [author] 12 Oct, 2022 @ 2:00pm 
It was just a test. Don't play it if you don't want to. Why bother commenting if you aren't playing it.
Cpt. Uranhön 11 Oct, 2022 @ 2:13pm 
I DONT SEE THE POINT OF THIS MOD ?? those modifications are just weird
Бездомный 16 Aug, 2022 @ 8:36am 
неплохой мод, убирает 1 из касяков игры, в игре отряд имеет общее хп, тут отрядов нет только элитные юниты. Думаю не плохая идея:steamthumbsup: