RimWorld

RimWorld

244 ratings
TMaterials - Glass
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Mod, 1.3, 1.4, 1.5
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813.026 KB
6 Aug, 2022 @ 7:39am
18 May @ 12:15pm
20 Change Notes ( view )

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TMaterials - Glass

In 1 collection by test
test's mods
16 items
Description
Adds transparent glass that you can make everything out of and it will be transparent.
This also introduces a new way to decorate your base by putting floors under glass walls/furniture! Check the description for examples.


This mod adds a few transparent glass materials, that can be obtrained by smelting stone at the smeltery:


Try building any floor and putting a transparent wall on top!



(Industrial floor from Audrey's Styles: Industrial)

This also works well with some furnitures that occupy full tiles, like tables!
(Modded floors used: polished stone floor from VFE - Architect; wood mosaic from Refined Floors; Floor from SZ_Floors; Industrial floor from Audrey's Styles: Industrial

There is also a new glass floor which uses water shader.



You can even make a whole house out of glass!


Glass works great with texture masks
Modded furniture used: Vanilla Furniture Expanded; Chinese Traditional Cultural Things Expanded



Mod settings:
If XML Extensions is loaded, mod settings can be accessed from Options > "+" next to "Mod options" > TMaterials Glass



How this was done:
There is no custom code or anything, rimworld actually already supports transparent materials out of the box.

A resource can be make transparent like this by simply adding something like <color>RGBA(168, 229, 255, 128)</color> into its stuffProps. The fourth value is the transparency, however it doesn't work well when it is under 128.


Compatibility:
  • Glass+Lights/Just Glass/Dubs Skylights: will use my glass instead. All addons should also be patched to use my glass, but make sure to load this mod after the addons (autosort should do it). Integration can be disabled in settings, for example if you want to use Scorpio's Resource Dictionary
  • Soil Relocation Framework: Allows smelting sand into glass
  • Medieval conversion mods: if conversion mods are loaded, medieval glass setting will be on by default, it makes various changes to glass to make it fit medieval theme. Otherwise it can be manually enabled in mod settings.
  • XML Extensions: lets you to disable research requirements and Glass+Lights integration. Mod settings can be found in Options > "+" next to "Mod options" > TMaterials Glass

Languages
English
French (provided by Max)



Links
my discord - https://discord.gg/BkgJ63eMux
non-steam - https://github.com/idkman2021/Rimworld-TMaterials
104 Comments
F3iT 16 Aug @ 6:26pm 
Oh i see,. And that's exactly what's written ingame, too. Me i built two side by side, saw no difference and got confused. Thank you
Winter 16 Aug @ 5:37pm 
@F3iT Vanilla walls block light, even when made of glass. In my last run with Anomaly, I surrounded my base perimeter with floodlights encased in transparent walls. This provides wide-area lighting that raiders and entities generally won't destroy, since it's inside a wall they can't path through.
F3iT 16 Aug @ 11:37am 
Is there any practical difference between , say, a vanilla wall made of glass and the very own mod transparent wall ?
AcetheSuperVillain 21 May @ 8:27am 
@test It didn't log any error. Very frustrating. Sorry.
test  [author] 18 May @ 11:12pm 
@AcetheSuperVillain thanks for the report, can you share the logs
AcetheSuperVillain 18 May @ 8:40pm 
This has been causing a weird error where the smithy or smelter will freeze up when displaying its buttons, bill menu will be inaccessible, right click commands will fail, any other workshop in the same room will follow the same behavior, as well as certain buildings with extra actions (such as fermenting barrels.
test  [author] 18 May @ 12:16pm 
@ShyGuySpirit thank you for the report, it does have a new package ID so I added support for it
ShyGuySpirit 18 May @ 11:57am 
The Soil Relocation Framework has a new package ID. Will that affect the sand into glass portion? Mlie updated the mod.
ozfresh 9 May @ 2:02pm 
This freaking mod is awesome! I just learned I can make gloomy reinforced walls with tempered glass and they have like 1400 hit points!!! Great stuff. Great stuff.
test  [author] 8 May @ 11:53am 
@Rain this is a good idea, I don't know if it is possible though, normal bridges don't work with transparency (I've tested this as you can build some modded bridges from glass). Maybe it is possible to make a custom bridge with water texture built into it, but I don't know since water is a shader. I will try some stuff