Barotrauma

Barotrauma

82 ratings
Nemesis
   
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6 Aug, 2022 @ 1:51am
11 Nov, 2023 @ 2:50pm
14 Change Notes ( view )

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Nemesis

Description
100% Vanilla

The Nemesis (34,999 marks) is a small sub intended for late-game campaign / PvP missions. This Assault class submarine is equipped with enough firepower to pulverize whatever unfortunate fauna crosses your path on your journey through Europa.

While 100% Vanilla, this submarine was designed for a 5 man Barotraumatic Nightmare/Neurotrauma campaign, thus it is not balanced for vanilla

Whether they be small


or large...


Weapons
  • 3 Coilguns & 1 Double Coilgun
  • 2 Chainguns
  • 2 Railguns

each with their own compartment!


Features

Inner and Outer Surveillance System


Intruder Siren


Upper and Lower Coils


Other Features
  • Automatic Reactor
  • Ballast Flora Emergency Drain
  • Extra Power Outlets in Electrical and Stowage
  • Gunners Sonar and G-Sonar Control Switch
  • Leak Detecting doors
  • Organize-able Storage System
  • Onboard Research Station
  • Smart Duct Blocks
  • Intruder Siren Control System
  • Upper Hatch Lock


Things to note
  • Every gun except the Railguns can hit the ship in order to provide maximum control, if you are running a public server, consider changing the tolerances to avoid griefing
  • There is a husk egg in the front ballast inside a hidden vent, if you are running a public server, consider removing the egg to avoid griefing
  • The price is just a suggestion, if you want to change it, you can save a local version with whatever price you want

Things I plan to do in the future
this is more of a list for me
  • Re-do all the doors to make them smarter
  • Re-decorate engine room, ballast tanks, and electrical
  • Figure out how to stop cargo from spawning in storage racks (agony devs pls fix the tags with storage racks)

Feel free to comment any suggestions/issues you may encounter below
56 Comments
cat gaming  [author] 21 Aug @ 12:17am 
@ebalsya you gotta change them both unfortunately because the game doesn't allow for you to link guns or do anything like that, but you can switch them out in the editor too if you don't want to (or use debugdraw command to save the sub for a low low price)
ebalsya 19 Aug @ 11:02pm 
@cat gaming, so, for x2 guns i gotta change them both and pay for them x2?
or they just gonna be swapped both, but price is x1?
cat gaming  [author] 19 Aug @ 7:26pm 
@ebalsya It would probably be easiest to add a depth charge launcher yourself in the editor, it's actually really simple. All you need to do is put a Depth Charge Tube where you want them to drop from, put a Depth Charge Loader where you want the loader to be, link them (select the loader, hold space and click the tube and a green link will appear between them), then just wire up whatever you want to TRIGGER_IN on the tube.

The buttons switch between 2 guns. Each gun is it's own thing, so you would have to change both guns (that's just how the game works unfortunately). Nothing will bug but since they both run off the same loader they both need to be the same type of gun, since, for example, you can't use coilgun ammo with a pulse laser.
ebalsya 19 Aug @ 3:13am 
oh eh... by any chance, can you upload a version with this decoy-dropping thing?
would be awesome!

also, if i change the x2 cannons(the ones top/both with a button to switch between) in the upgrade section on outpost, will they both change, or something bugs?
cat gaming  [author] 8 May @ 5:46pm 
@endeavour Yes, you can do whatever you would like
endeavour 8 May @ 9:36am 
Hi, can I use your mod to publish a different version of this sub and mention you as the original sub creator?
OmegaRiley 9 Apr @ 3:31am 
This shit is dope. You are dope. Dunno why you locked everything's wiring tho. Must have been playing with some prick.
pf01 27 Dec, 2023 @ 7:43am 
Maybe add a drone or a small shuttle
cat gaming  [author] 14 May, 2023 @ 3:18am 
@Mr_Crowley Maybe the game is mad that their periscope changed? That's a really strange issue idky that is happening. You may also need to order them to fire from the other gun, as their previous order may be the top gun, then when you switch it to the bottom gun, they need to be ordered to shoot out of the bottom gun
Mr_Crowley 14 May, 2023 @ 2:38am 
Hi, the submarine is very good. I don't know why, but when I switch the guns from the upper to the lower bots stop firing. Don't know what this might be related to?