Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Bear's Wonders Overhaul
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5 Aug, 2022 @ 10:56am
27 Apr @ 1:11pm
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Bear's Wonders Overhaul

Description
Hey you! Before you head on! I wanted to announce I now have a KoFi!

Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games' KoFi [ko-fi.com] and support me if you wish!

[ko-fi.com]

Now back to your regularly scheduler programming:

Wonder Overhaul

A complete re-design of pretty much every Wonder in the game, focusing on boosting their abilities to make them more exciting to built, but also eases the frustrating restrictions imposed by adjacency from districts.

Main changes are:

- New wonder abilities, focusing on a empire, local and construction rewards.
- Changes to placement rules.
- Adding missing theming bonuses for certain Wonders.

Requires Gathering Storm

Supports Ethiopia DLC, Urban Complexity, Alliances Expanded, Maritime Sector: Water Districts, Wetlands, City States Expanded, Grand Eras.

To see a full list of changes/wonder abilities go here:

https://docs.google.com/document/d/e/2PACX-1vTi66aSZ7esUKZ8xGjs9K6sk8xOR1W3Kfkid_GfcrJ6krZ1J4It58srnyLe7aZ9MiG-Tj0egu-cESde/pub

Now with Chinese translations! (Thank Bochi!)

53 Comments
digital_mouse 30 Dec, 2023 @ 4:46am 
Contact I would love to help I got 3D skills will work on stuff for you as well if you want, also know C# an unity really well, learning Unreal 5 now in Art Instatute of Vancouver.
MarshmallowBear  [author] 28 Oct, 2023 @ 5:16am 
@piuy373 I think so, few bonuses were being removed, including cheaper Patronage of People from the ORacle as another example.
piuy373 27 Oct, 2023 @ 7:53pm 
I recently got this mod and was checking out the various new effects, but I noticed you removed the effect on Cristo Redentor that returns Religious Tourism to normal after the Enlightenment civic halves it. As far as I can tell no other wonder has been given this effect, so does that mean Enlightenment forever halves Religious Tourism and there is nothing you can do about it?
nana 27 Oct, 2023 @ 4:33pm 
thought it was great soverign mod because it adds soverign points to wonders but no

might be an error from my end because i was enabling and disabling a lot of mods without restarting
MarshmallowBear  [author] 27 Oct, 2023 @ 4:27am 
@nana did you have other mod that change wonders? They'\re liekly to conflict.
nana 26 Oct, 2023 @ 11:41am 
nvm resubbing fixed issue weird
nana 23 Oct, 2023 @ 2:01am 
st basil's cathedral tundra bonus not working
I checked with only this mod + cheat menu
MarshmallowBear  [author] 16 Aug, 2023 @ 4:55am 
@EndlessSauron I kept it because that would be *SO* overpowered (if you wanna steamroll, then go ahead)

I didn't modify the actual Mausoleum ablitiy (not that one anyway), so you will need to chane the ModifierType on the "HALICARNASSUS_MAUSOLEUM_YIELD_MODIFIER" to be one that is applied to the player's plot yields and not the city yields.
EndlessSauron 16 Aug, 2023 @ 1:27am 
Love this mod, im not good at modding, but im hopeing to be able to edit Maus to be empire wide instead of city based, how would i go about that?
MarshmallowBear  [author] 18 May, 2023 @ 3:54am 
@fiflakowski - Navigate to Program Files\Steam\steamapps\workshop\289070\2845086004\

There, each wonder has its own file (.sql), and under ModifierArguments and BuildingModifiers you can make your changes. Each modifier is named so that you should know what the modifier does.