Sid Meier's Civilization V

Sid Meier's Civilization V

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Empire of Begnion
   
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10.842 MB
11 Jul, 2014 @ 1:20am
15 Jul, 2014 @ 10:00pm
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Empire of Begnion

Description
This mod adds the Empire of Begnion from Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance to Civ V: BNW. Enjoy! =)

UPDATE: Fixed the Holy Guards!

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Begnion - Sephiran

Divine Mandate - Recieve faith from kills equal to the combat strength of the unit killed.
Holy Guard (UU): Holy Guard (UU): Passes over all terrain at the cost of only 1 movement point, unlike the Knight it replaces, but is one tile slower (becuase the pegasi get tired from flying everywhere) and a tad more expensive. Stationing a Holy Guard in your cities will greatly discourage enemy Missionaries and Great Prophets from attempting to convert it, similar to an Inquisitor.
Senatorial Palace (UI): Must be placed on a luxury resource and can only be build by a Great Prophet. Provides +10 faith and +4 culture, but does not provide a copy of the luxury resource it is placed on, because the Senators hog it all for themselves. Benefits from every Social Policy that the regular Holy Site would.

(The Fire Emblem series is the intellectual and lawful property of Nintendo and Intelligent Systems, and I do not claim to have ownership over any of it.)

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Special thanks:

Nintendo - Fire Emblem, Music, and Art (see ReadMe file for full list)
Lhyonnaes - Fire Emblem Historian, alpha feedback, UI idea and UU name
Wodhann, Sukritact, and Irkalla- Tutorials, which I used to learn how to make icons and art and stuff
whoward69 - XML template files
Soldier Codefreak and ViceVirtuoso - Personal inspiration
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Direct Download: https://www.dropbox.com/s/fvtstprzet6uahy/Empire%20of%20Begnion%20%28v%203%29.civ5mod
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A Note from the Author:

At long last, the trilogy is complete! Thanks for all of your positive ratings, subscriptions, favorites, and views, everyone. =D
I love making mods for you and I hope that you enjoy them. As usual, this mod is for BNW, a direct download link is coming soon, and my CivFanatics page is here:
http://forums.civfanatics.com/showthread.php?t=529081
(If you have particularly lengthly and or detialed comments, I'd really prefer if you posted the there. Thanks!)

"Kiang's Commenting Rules" still apply, as always: Any legitimate balancing feedback, intelligent criticism, witty banter, questions, or compliments are all totally allowed and totally encouraged. Mean-spirited remarks, blatant insults, and other rude comments will be either ridiculed or deleted. =)

Thanks for reading, and enjoy!!!
43 Comments
Kiang  [author] 19 Feb, 2018 @ 10:33am 
@Tider: Yes, that's the plan! :) This mod, as well as Micaiah and Elincia are all very old and outdated, so I have plans to rework them. It'll just take some time.
Dire Tider 19 Feb, 2018 @ 10:28am 
Maybe you should update the knight skin to the new Pegasus one you used for your Fire Emblem Units mod?
Phat_Phuck 007 8 Nov, 2015 @ 3:29pm 
@Kiang, well thast dumb! lol i could see the movemt reduction wouldnt caqrry over but everything else? xD! still fun civ tho
Kiang  [author] 8 Nov, 2015 @ 2:39pm 
@[TWC]PHAT_PHUCK007: Neither of the abilites carry over on upgrade.
Phat_Phuck 007 7 Nov, 2015 @ 1:52pm 
does the Holy Guards ability carry on upgrade?
Kiang  [author] 25 Oct, 2015 @ 2:59am 
@DevlinDuke: Thanks! I'm glad you've enjoyed my stuff. :)
☯~Shady Divider~☯ 23 Oct, 2015 @ 10:19am 
Can I just say right now, that I love you. Fire Emblem is by far my favorite Nintendo franchise, and to have any relation of it in my Civ games is a dream in itself. Thank you so much.
Kiang  [author] 18 Sep, 2014 @ 7:59pm 
@Retrokinesis: Thanks for the feedback! While not intended, I agree - it may be more balanced to allow the SP on strategic and bonus resources as well. But we'll see; my first three FE mods are due for an update in about a month (hopefully sooner, but, to be honest, more like a month), so I'll definitely keep this in mind. =)
Retrokinesis 18 Sep, 2014 @ 1:52pm 
Great idea, and it even seems decent when left as an AI civ! I found something that I'm not sure is a bug or not: the Senatorial Palace can be built on any resource tile, not just luxury.

Even if it's not intended (and the description indicates it's not) it seems like a decent idea. You're already sacrificing Great Prophets that get more expensive the more you have so requiring a luxury resource too seems like overkill.
A Most Sovereign Lady 21 Jul, 2014 @ 9:05pm 
Huzzah, that's all I needed to know, as I only use R.E.D. for the size change, not the unique skins. :)