RimWorld

RimWorld

230 ratings
Psysight
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.5
File Size
Posted
Updated
672.056 KB
31 Jul, 2022 @ 4:18am
24 Apr @ 6:37am
10 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Psysight

In 1 collection by Neronix17
Outpost 21 Mods
50 items
Description
Simple mod adding a hediff for Psysight, which any blind Psycaster can have, the main goal of this was to be compatible with Vanilla Psycasts Expanded so it can handle whatever level range you want for the growth of this ability and whatever buff you want per level in that range.

By default the range is levels 1-20, adding a 10% buff to sight for every level (reaching a total of 200% at level 20 for those that failed Maths). If you are using this without VPE, you will need to alter the settings to better fit the level cap your game has instead, vanilla I believe is 6 typically, but for all I know there could be other mods increasing the cap.


Not aware of any incompatible mods aside from probably ones doing the same thing in a different way.



If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases. Bug reports without a log will just be deleted.


  • Can you add a feature/setting to do what I want?
    Nah.

  • Does this really require Vanilla Psycasts Expanded?
    Technically? No. However the default values are set up for it, and the main bonuses over other existing blind psychic sight mods is that it can support the increased level counts VPE allows. So no, but it's highly recommended or you'll have to change the settings to handle the measly 6 vanilla psylink levels.

  • VPE came out last night, how is this available already??
    I could say it's because I'm on the VE testing server, but it's really just a small mod.

  • Why doesn't this require Ideology too?
    Pawns can be blinded in a number of ways, this is not exclusive to Ideology. However having Ideology will make it a lot easier to blind them intentionally and for them to be happy about it. The meme in that also provides a buff which can stack with this.

  • Can I add this mid-save?
    Probably. On you if anything breaks though.

  • Do I have to restart the game for settings to update?
    Nope! You should be able to change settings on the fly and it'll update to compensate.

  • You're just piggybacking off of VE success!
    DUH! I'd be mad not to.


- Neronix17 - XML & C#.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
96 Comments
MeatBeatMarv 19 May @ 12:21am 
Hyped af to have this mod back. kudos
ZooBotTheChaotic 5 May @ 2:24pm 
Reading the description, it seems like this should work regardless of how the pawns are blinded, but I can only seem to get it to work when my pawns are blinded in the ritual added by blindsight in ideology, is that supposed to be the case? In my testing ive found it doesnt really matter how they get the psylink level but other forms of blindness other than "left/right eye removed" dont apear to let them gain psysight
Blacksmith 26 Apr @ 12:12pm 
All praise the update
Soraya 9 Oct, 2022 @ 11:54am 
sorry if this should be obvious or if it's answered elsewhere, but did you end up changing it so pawns with psysight are unaffected by darkness?

thanks! :)
Metrod125 26 Sep, 2022 @ 2:19pm 
@Paolini Your physically blind, but wear coolass shades whilst causing people's grey matter to explode (or implode?) and can see that water-bear with psionic precision!
Paolini 10 Sep, 2022 @ 10:01am 
This + the latest Ultratech Sunglasses mod is a perfect combo
FallinDred 7 Sep, 2022 @ 11:05pm 
you are a brilliant modder and i love all the content you provide!!!!
Neronix17  [author] 7 Sep, 2022 @ 6:17pm 
@Zovael - It doesn't even check for eyes, it checks for any organs providing sight.

@Arky - Hold on I'll just use my psychic abilities to find out.
Arky 7 Sep, 2022 @ 5:37pm 
Why every psycaster of mine is spawning with psysight?
Zovael 7 Sep, 2022 @ 5:25pm 
Androids from Android Tiers fully benefit from this despite having normal sight. Might be because rather than having eyes, their sight-related organs are called "sight sensor"; but they do have drastically reduced psychic sensitivity by default, so you could play around with the idea of that affecting this if the alternate organs are too annoying to deal with.