Call of Duty: Black Ops III

Call of Duty: Black Ops III

90 ratings
KingsManor
   
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6.791 GB
29 Jul, 2022 @ 6:11am
27 Jan, 2023 @ 9:21am
14 Change Notes ( view )

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KingsManor

Description
Upon leaving the now abandoned town the group now heads for the hills. The train they used to escape has left them miles out and with no electrification this far out.
Unfortunately the group had encountered a horde of zombies on the way and lost the Metro/Police officer, however they found someone else who now aids the group.
The group looks for a place to stay for a couple of days. While Looking they found what was
once the grand manor of Queen/King of the nation in some sort of decay. However the demon has tracked them down, and has sent one of his most loyal subordinates to stop them.
Can you escape the manor, or will the demons subordinate end your journey here?
Disclaimer: This Map Contains Flickering Lights.
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Features:
BO2 Weapons
Mini Main Easter Egg
2 MiniBoss Zombies?
Bonus/Mystery Points Power Up
Buyable Ending
All Perk Reward Easter Egg When completed main easter egg
Radios / Story
Custom Voice over for 1 character and the Antagonist of the map.
Much Harder dog round with a max-ammo and a perk drop on completion of the round.
You can buy up-to 5 perks.

Note:
This map is my first time scripting any sort of easter egg. The easter egg must be completed
to unlock the Buyable Ending. Certain parts of the easter egg is related to the round.
Meaning they can only be accomplished on or after a certain set round. The last Round Limit is Round 19.
I had designed this map in a set time limit of 6 months. I wanted to test my mapping skills and use what I have leaned with scripting.
Any feedback would be greatly appreciated.
If anyone has been missed please let me know.
Thanks for playing my map.

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Credits to these Wonderbar people:
Andy King (treminaor) Buyable Ending
Skyports Bo2 Weapons.
PDW I Exported.
IceGrenade Scripting Tutorials/Powerup Hud Change
NateSmithZombeis Bonus Points
15.ai For Custom Player Voice/Antagonist
Treyarch Modtools
Vroid Studio For Posters
math-boy/ Refill ammo after maxammo
Death Reaper0 for the base Teleporter zombie.
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I want to thank [L3akMod (D3V)] For there work in getting LUA to complie aswell as MikeyRay: Scripting, setting up the models, perk bottles etc
- Humphrey: Model Rip
- MotoLegacy: Jingle, stats, perk icon, scripting help
- JBird632: Scripting help
- Activision & Treyarch: Assets
- Scobalula: Tools for the phd. Note to activate PHD just jump from a high place it should explode on impact with the floor.
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Update 1: Just a quick fix to the Build Table. Trigger was not aligned properly. Could not build shield, and lowered the buyable ending cost slightly.
Update 2: Clipped a couple of objects and remade a new upgrade weapon for m1911, im unable to get mustang and sally working.
Update 3: Clipped pack a punch. Added more dog spawns and a couple of zombies riser location. Added more sounds to the leftside of the manor. the KSG can now be purchased from the wall on the right side garden. Added fog fx inside manor entrance.
Update 4: Added M27 Machine Gun to Left wing downstairs. Removed a couple of broken zombie spawns, and added some more zombie spawns on the left wing side garden, also added a few extra dog spawns in the main lobby.
Update 5: A quick update to fix the python upgraded. When pack a punched it caused the game to crash. A big thank you to Alfe5 for bringing the crash to my attention.
Update 6: I have adjust the round change audio decreased it by 10 in the csv file. Also made changes to the visual of the zombie barrier, it now has two metal pieces. Adjusted some weapon range and ammo this includes the RPD, upgraded ammo and range and the Hammr range. KSG has been shorten in attack range.
Update 7: I have added PHD flopper to the map it is located in the pack a punch room, Changed the zone leading on from the main foyer a little, dogs should no longer spawn on the other side of the 1500 door when it has not been bought. Added a few different sprint zombies sounds. Added mapname to scoreboard.
Update 8: Small update to fix upgraded weapons AK74u, AN94, MTAR, Galil all should have now there ironsights, I have also added a few extra custom zombie sounds.
Update 9: Quick little update to revert the PDW back to how it was in update 7, aswell as removed some fx in the pack a punch room due to frame rate drop.
Update10: Added my own custom made perk icons, fixed the hammr upgraded, aswell as increased the ammo in the MTAR, Changed the Joker model from the teddy bear to Skull.
Popular Discussions View All (1)
0
30 Jul, 2022 @ 8:19am
EE Tutorial
TTV CQ8
38 Comments
toaster 12 Jul @ 4:49pm 
is there an easter egg guide that is still up?
KingCXV935  [author] 19 Dec, 2022 @ 1:44am 
Thank you, hope you enjoyed.
Mu$tAnG 18 Dec, 2022 @ 3:57pm 
A+ map. No soul chests and an interesting EE
KingCXV935  [author] 9 Nov, 2022 @ 1:21am 
Thank you, As for the hammr I will try and get it fixed
Miku 8 Nov, 2022 @ 3:34pm 
Hey Boss, the paped HAMR has no gunsight and camo.

Cool map otherwise!
KingCXV935  [author] 4 Sep, 2022 @ 3:00am 
Thanks
IFightForMyFriends 4 Sep, 2022 @ 2:11am 
Thank you as well! I wish you luck and am hype for your next release
KingCXV935  [author] 3 Sep, 2022 @ 2:45am 
Thank you. I might add it at somepoint to this map, maybe when I release my next map, hopefully I will have figured out lua and how to change and add custom perks icons.
IFightForMyFriends 3 Sep, 2022 @ 2:20am 
Np. I really hope you add Flopper to this map, it'll be my fave custom map by far with it...
KingCXV935  [author] 2 Sep, 2022 @ 5:00am 
Thank you for your feedback. I have now changed the round sounds, should be lower now. Other custom perks will be in my next map, not sure about phd yet. thank you for playing my map.