Barotrauma

Barotrauma

37 ratings
Geth Pulse Rifle
   
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File Size
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371.589 KB
28 Jul, 2022 @ 8:32pm
13 Feb @ 4:25pm
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Geth Pulse Rifle

Description
This mod adds a little bit of "space" science fiction to your underwater adventures by allowing you to obtain one of the most iconic Mass Effect trilogy weapons, Geth Pulse Rifle.

Features

Geth pulse rifle (in game - Alien pulse rifle) is a rare and powerful weapon that can be found in alien ruins — prepare to getting wet obtaining it!
Just like all the ME1 weapons, it doesn't require ammunition — not even those weird thermal clips added in sequel. Instead, you'll have to cope with your weapon rapidly overheating, especially outside the cold waters of Europa. Overheated weapon requires some time before it starts cooling down, so firing with short bursts and keeping distance is key!

The rifle is carried with both hands and can be only placed inside the toolbelt slot, just like other big guns. (It also has a special sprite for contained/worn state, like a real Mass Effect weapon!)

It has mild damage per shot, but a very high rate of fire, may and will inflict standard firearm damage (gunshot wound, bleeding), but more commonly - deep tissue injuries.
Pulse projectiles have minimal structure damage, so shoot without fear of getting sunk (and look for a better way of destroying walls).

[Updated]
Now with its own flashlight! That's right, you haven't overheard me!
A lot of you asked for such feature and I can perfectly understand why. Won't overload you with technical details, just gonna say it wasn't as easy. Had to rip some hair on my head, but now it is there, though maybe not exactly how you were imagining!
The rifle has a movable UI layer with a tickbox on it - use it to turn the lights on and off. Flashlight uses weapon's internal power source, so you don't have to worry about recharging it. It also has some nifty sounds for switching on/off, but those are kinda unstable and will work better in singleplayer rather than multiplayer.


Compatibility

Completely standalone.

Plans

Pleasing the pocket guns lovers.
73 Comments
Moon-Shadow 26 Feb @ 11:13am 
For weapons that need a backpack mod.

You can build all of them yourself and the basic model, and extra buy the basic model, no perks needed.

And best of all, many of them can put a weapon that would otherwise be carried on your back and take up belt space in these extra weapon slots.

“Modular Backpack” was the last one I used, but there is now another mod that is allowed and fixes a few problems that have arisen over time from game updates.

“Modular Backpack (Forked)” Since I'm not playing at the moment, I haven't gotten around to it yet.

-

I use one for my combat diver that is enhanced with ore slots, so extra space for ore only, and another “backpack” with weapon space when I have a weapon that needs the belt space.

But my combat diver and my doctor use a case from another mod for the hotbar that has 6 stack slots, and not these Medi backpack.
Moon-Shadow 26 Feb @ 11:13am 
I would also like a hotbar version.

A recipe is ok for this, to make this weapon together with something that you can equip it with.

What is not necessarily possible at the beginning if you find one of these early on, maybe the scrap that the Ruin Guardians leave behind as building material for it.

The modder who made this weapon also made the mod “Magneto-laser pistol”, where a recipe uses this scrap from guardians.
Adolf Ludwig 26 Feb @ 7:38am 
i hate having to backpack it every time im done using it. the weapon doesnt even appear to be that large man. its more like an SMG
Adolf Ludwig 26 Feb @ 7:37am 
could you PLEASE make a version that can fit in the hotbar?
Lagmanor  [author] 22 Jan @ 1:07am 
@Forgefather_Taco
It is definitely possible technically, yet creating a mod of such size would be a quite demanding amount of work.
Not really down for taking it in my hands. Too many stuff to make, yet too little things to use imagination with. Personally prefer the opposite. Harder to get... problematic.
Moon-Shadow 21 Jan @ 1:52pm 
This weapon needs a back space, new theme based weapons would then have to be inventory space weapons, because if all back weapons would become, you could no longer wear belts or backpacks, which would result in many new hardly usable weapons.

There are already mods where Mass Effect optical diver suits are available, I don't know if they are from there but from the side there is not so much optically, the ones from Mass Effect the symbols are in front can't remember that they are on the side.

Only no weapon mods from Mass Effect, neither back nor inventory space.

Problem is the balance, this one has infinite ammo, is per shot similar to other weapons but overheat, and only Mass Effect 1 has infinite ammo, and many weapons that have infinite ammo don't do much then either sence, same from same.

I have been using a mod for a long time where you can build backpacks, so I can also use back space weapons, the only way I can use this weapon, the animation works there too.
Forgefather_Taco 21 Jan @ 1:30pm 
possible to make a whole mass effect themed mod?
Like mostly outfits and equipment.
Moon-Shadow 28 Sep, 2024 @ 4:53pm 
The update that the character also uses the devices visually.

The developer should have better built in a function that you as a submarine manufacturer or modder who changes the appearance of things that have an option that NPC and players do not hang so strangely on the things, either set position or turn off.

I have in a small rebuilt and uploaded submarine, also “Fabricator” and “Deconstructor” which I made optically smaller so that it fits into the small space, and my character always squats down when using it. / I'm also modifying another submarine, but at least it has enough space, and only then will I self build one, but it's not much bigger than the first one.

This animation is stupid with some submarines that Place things differently because of the design, and then it always looks stupid when NPC's hang so strangely on things.
It'sSomeKind of GayTimPool 28 Sep, 2024 @ 9:31am 
:goldencheck: great gun mod for NPC crew, cool sounds, lights and no dmg to the doors.:dealstars: the monsters will experience the trauma :neondeath:
Lagmanor  [author] 28 Sep, 2024 @ 8:53am 
That's okay, don't bother so much :D
Just glad it helped you out!