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also on a side note: i said Dair in my original not Dtilt but i got this wrong in my original post, although Dair is fine now, it's Fair is what i meant to say
but after having playtested it now i can confirm that Metabee is MUCH better now so thank you very much :3
As for Sumilidon, he...is an absolute nightmare to code lmao. im kinda shocked he works at all to be honest, messing with him hasn't been too successful, so i think i will have to come back to editing him when i'm a bit more level headed lol
Thanks for the feedback!
his Utilt has enough hit stun where if it lands, it can infinitely combo with itself so long as you spam the button and the opponent is at 30% or more, it's also full screen so if you just knock them off stage and spam Utilt while they recover you can send them off the top blast zone, you can also 0 to death taller characters while standing if you spam it.
and finally sumilidon has some interesting properties, you can basically spawn him at ledge to free ledge guard for you with how long he lasts + his knock back when the enemy touches him makes it impossible to get past if you recover low, and while this might never come up if you spawn his shield on top of the opponent at a certain distance, Sumilidon will just infinite combo them inside of the shield for you, it got the zettaburn test dummy i used up too 400% and then he killed them, this worked more often at ledge then anywhere else on stage but i have managed to pull it off on stage as well.