RimWorld

RimWorld

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Outland - Redburn Pact
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Mod, 1.3, 1.4, 1.5
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12.891 MB
24 Jul, 2022 @ 7:47am
4 Apr @ 9:07am
7 Change Notes ( view )

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Outland - Redburn Pact

In 2 collections by Neronix17
Outpost 21 Mods
50 items
Outland Series
14 items
Description


Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game. More modules will be added over time based around specific themes and factions, see the collection linked above for what modules are currently available.

This expansion module for Outland adds the Redburn Pact faction along with plenty of craftable weapons and apparel specific to them, and some buildings to fit them. The faction is comprised of several races, in Outland lore all of which are classified as Goblinoids, those being Varag, Goblins, Hobgoblins and Orcs.

Yes the mod takes inspiration from 'That Time I Got Reincarnated as a Slime', because I'm secretly a massive weeb. The preview image including Rigur is an obvious nod to that.













For a general compatibility list see Outland - Core, since it's a requirement this has the same compatibility list.

Otherwise I am not aware of any incompatibilities.


I recommend checking out the collection linked at the top of the description for the listing of Outland modules currently available, no point in me listing them all here and having to update the description every time one comes out (which I would absolutely forget to do).


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • Can this disable tech that doesn't fit for the setting?
    Not yet! But it is something I'm working on, a module specifically for converting or removing anything from vanilla to make sense as part of the medieval/fantasy theme.


- Neronix17 - Art, XML & C#.
- Vagabond/Edmund Wulfgarth - Original designs on which some apparel is based.
- The creators of the used frameworks for those.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
67 Comments
Karlmaster 21 Jul @ 8:45pm 
When is The Tempest Federation being added as a Outland faction?
FanTomFireD 9 Jun @ 4:20am 
Yes. It implies it at the top when it says you need biotech for the races to load.
Edward 18 May @ 12:26pm 
Are these xenotypes or what?
Neronix17  [author] 7 Apr @ 8:51am 
That doesn't strip anything that'd help there.
PearBear 7 Apr @ 8:49am 
i am seeing if stripping it with RimPy does anything but I am not sure at all if that is even relevant.
PearBear 7 Apr @ 8:48am 
I have the loading mod that shows which files and steps it is on in the process, it always freezes at the same step with the ascension gene def.
Neronix17  [author] 7 Apr @ 6:19am 
There is no file for that, if you mean the a custom xenotype they’re saved in the same location as save files, which you can find using google. How do you know that’s where it’s getting stuck loading at all?
PearBear 6 Apr @ 7:04pm 
for extra information, i was creating an ascension species similar to Aracoa down there and its been real wonky now
PearBear 6 Apr @ 7:04pm 
is there a way to reset the ascension file from the desktop, i messed something up and the game will not load, it keeps getting stuck loading ascensiongene def.

Halp please lol
Thank you!
Aracoa 16 Mar @ 4:06pm 
Thank you