Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
1. The lack of checkpoints / heart pons. I ended up dying somewhere near the end of the map and then had to redo the entire water section because of that. But when you don't die, you get a checkpoiint on several more spots. Guess it's intentional design?
2. The spinning disc mechanic eventually started making me dizzy (because I would die and then have to do whole sections of level again). The music only made the dizzy feeling worse.
3. Telling apart disc types (breakable, launchable) was sometimes a bit of trial and error, leading to more fails, with lack of heart pons leading to unpleasant dizzy experience.
It is cool to see some more use of time stop hat but I personally wouldn't mind if more of the discs spun slower.
Also, it's hard enough to be a Death Wish.