Crusader Kings III

Crusader Kings III

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Witchcraft
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29.193 MB
20 iul. 2022 la 6:50
4 sept. la 11:18
81 notițe privind schimbările ( vizionare )

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Witchcraft

Descriere
Witchcraft
Witchcraft mod introduces a lot of new content and an additional layer of gameplay for witch lords. It includes new events, items, decisions, interactions and rules related to the theme of witchcraft, including many fantasy elements and its own magic mechanics. Powerful powers and dark secrets await those who dare to reach for them...


New Opportunities
The mod comes with new lifestyle and two perks trees. The mechanics of developing trees are made according to a different philosophy than other lifestyles. Each tree requires unlocking the associated focus, with unlocking the Sorcery tree may be a challenge. True magic is a powerful tool, but only a few are able to wield it.


Magical Artifacts
There are eight magical artifacts in the world that can open the way to true magic and endow you with unique powers. Remember that such an item is priceless to every witch, and many of them want to acquire it at any cost.


New Threats
Being a witch is not easy. Even in vanilla, in most places in the world it is stigmatized and can be a reason for imprisonment and execution. Now witches also have to face witch hunters and other witches, including ruthless sorcerers. Using powerful magic can also attract the attention of the inhabitants of the abyss... Be prepared for further dangers, both physical and magical.


Localization
English - full
French - full
Russian - full
Korean - partial
Spanish - partial
German - partial
Simplified Chinese - check here
Portuguese - check here


Info
Current version: 1.88 (for ckIII: v.1.12)
Mod compatibility: high
Have any questions? Check FAQ.
Additional informations about last major update: check here.


Team
  • ryciebani666 (designer/developer)
  • Emma [FR] (translator)
  • CN_LZY and squad from paratranz.cn (translators)
  • [LEO] Blas de Lezo/SalasM (translator)
  • Akula99 (translator)
  • Hyperion (translator)
  • Dlonem (translator/consultant)
  • jibril5543 (translator)
  • Kebab (translator/consultant)
  • Хихирюсюкака (translator)
  • Freakshow (translator)
  • ANGEL (translator)
  • UndeFR (translator)

Special thanks to BigBrother, Helixyos, Shet, Coushy, Lavie, Golden Child, Argus von Stein, Selesio, Dragonxxx, no ♥♥♥♥♥ plz, kwonth1000, ThogThag, Harabec, Iffaran, Zarbargethe1st, EAP Power, WhyldChyld, Some name, aznereth and to others who wrote constructive suggestions and feedback :)


Last Update
Update 1.88
- the calculation of the magic potential of children has been slightly modified (in general, high values will occur less frequently)
- the decision to abdicate also transfers the position of house head
Discuții populare Vezi toate (40)
1
14 sept. la 10:35
Idea: Passive trait progress
Crowbot
16
9 sept. la 12:39
About Update 1.8
ryciebani666
9
15 aug. la 1:07
Artifact theft and a feeling of helplessness - suggestion/perhaps just a complaint
Gronk
2.168 comentarii
ryciebani666  [autor] cu 6 ore în urmă 
@Nazgôl
This mod is unlikely to affect decisions.
Nazgôl cu 6 ore în urmă 
Can't seem to use the 'Proclaim the Kingdom of Atlantis' decision as the head of reformed Ásatrú faith when trying to form the kingdom via the religious path.
ryciebani666  [autor] cu 18 ore în urmă 
@ortiz.afk
Demons are not like gods ;) Although probably many of them think otherwise...

I don't plan on adding the possibility to play as a deity, that the game wouldn't be able to reflect that well. A god is more than high stats or even spells, whereas the game can't even provide actual immortality...
If the gods appear in the game, it will be as part of the narrative rather than as characters.

The Chosen One is equal in power to the most powerful demons and perhaps the weakest of deities.... or at least he would be the only human mage who would stand any chance against such opponents.

@EAP Power
Maybe it's a good idea, all the lore stuff will be in one place.
EAP Power cu 20 ore în urmă 
Or should I do it?
EAP Power cu 20 ore în urmă 
@ryciebani666, could you make a discussion where you post all of the deeper lore and information that you gave me about the different categories of beings and stuff?
ortiz.afk cu 21 ore în urmă 
Hi!, i have a lore question. Its been stated a couple times that gods exist, and that demons are the same as the gods but not quite as strong. Are we going to see ways to become a god or something close to it?. I ask because features like the barrier you can make with the ultimate spell specify that gods can breach the barrier. Also the source "chosen one" trait says the person can achieve power close to a god.
ryciebani666  [autor] 13 sept. la 2:09 
@knightnight
First, I'd like to make the mod not crash and make its sub functions work once we get the DLC ;p
That's what version 1.89 will be about. In version 1.9, I'll think about adapting the content and mechanics.

@Harabec
This is also a good idea ;p
Harabec 12 sept. la 18:28 
I would imagine, playing it?
knightnight 12 sept. la 16:56 
any plans for when landless play releases?
ryciebani666  [autor] 11 sept. la 0:16 
@Zarbargethe1st
The AC goes dormant some time after it changes hands. It must then be studied and woken up again.