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Thanks for your observation.
I fully agree that high potential should be the exception rather than the rule, and that there should be one pick in the world (or none at all). The algorithm that sets the potential will have to be adjusted again. As for the game rules, we will see in the future.
So is it possible to provide several kinds of game rules to fullfill different needs in this theme?
This mod lets you do things even if they don't make a lot of sense mechanically - but they can still make sense from a role-play perspective. Surrounding the world with a barrier won't give you much if you've defeated Abdul and Bael, it will even limit your options because demons won't be able to be summoned. But that's exactly what a good sorcerer would want to achieve, right?;) Summoning will be prevented for every mage in the entire world, and fewer demons could mean calmer and better times ;p
Of course, this is a matter of personal point of view.
1) Set the game rules to delay crises for 200 years.
or
2) Cast the ultimate spell as a legendary mage to completely prevent Abdul from entering your world. (Although I think in the future this will only slow him down rather than prevent him from appearing).
@Darkstar151
Well... Sometimes much evil must be done for the greater good.... your greater good :D
You can use mage duel to take over the house head position, without killing the old character (as long as you win, and as long as it works as it should ;p). Yes, abdication was introduced in this mod, it makes sense in the context of immortal characters. Besides, it's the first decision I made when I learned modding, it has sentimental value :) In fact, maybe it should be changed to pass on the title of head of the house as well.
Honestly on my end I just installed a mod for the sole purpose of killing my character with a mod option when they get too old.
For such situations you have magical research (power development) - the other worlds exploration. As a result you will have the decision to travel to other worlds. Then your character disappears from the game world (technically, dies), and you play as an heir.
Travel to other worlds research path requires mystic trait (XP >= 30).
And, of course, there is always abdication. After that, you just have to do a mage duel to take over the position of head of house, and watch out for factions who think the old character was a better liege.
I like this way because looking at how your old character is doing is fun too.