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Proficiency Plugin : Field Alchemist v1.3
   
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19 Jul, 2022 @ 3:05pm
1 Apr @ 6:07pm
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Proficiency Plugin : Field Alchemist v1.3

Description
V1.3: See Change Notes

What is This?

This class is built to fill a much requested gaps in Proficiency classes - Chemthrower users. It is inspired by and heavily influenced by Rusty's Alchemist. Like Rusty's Alchemist, and the Advent Purifier it shares it's primary weapon with, the Field Alchemist is designed to be on the front lines.

IMPORTANT NOTE
The Field Alchemist is UNABLE to be trained in the GTS, and has a reduced spawn weight for Rookie Promotions.
However, a config has been added so the Rescue Resistance Leader mod chain can award Field Alchemists, up to a max of 2 in the barracks.

Proficiency: Health & Safety

Level I - Gained at Squaddie/Ignitor (Rank 1)
  • Chemical Deflector - Gain immunity to the damage types of the equipped Chemthrower and Canister.
  • Low Profile - Half cover gives as much defence as full cover.
  • Gain +2 Ablative (Shield) HP - total 2.

Level II - Gained at Sargeant/Yangin (Rank 3)
  • Thermal Bulwark - Activating a Chemthrower ability grants a chance to deflect incoming attacks. Fumigate and Medispray also apply this effect to thier targets.
  • Evasive - At the end of each turn, gain a bonus of +1 Dodge per tile moved up to a maximum bonus of +10.
  • Gain +2 Ablative (Shield) HP - total 4.

Level III - Gained at Major/Cinza (Rank 6)
  • Desolate Homeland - While standing in an enviromental effect, become immune to mental effects and gain damage reduction based on chemthrower tech level.
  • Chemical Bastion - Chemical Deflector also provides the same immunities for the Alchemist's squadmates if they are within range.
  • Gain +2 Ablative (Shield) HP - total 6.

Loadout
  • Primary
    - Chemthrower/Immolator/Xenolator. A Primary flamethrower (or 'other' thrower if using Xenolators). Modelled on the Purifier's flamer.
  • Secondary
    - Canister. Provides charges of certain special abilities depending on type.
    - Sawed-Off Shotgun. For up close emergency damage
    - Pistol. For consistent damage.
    - Combat Knife. For melee vs fire immunes.

Class Trees
Utility
Control
Damage
PCP Unlock
IGNITOR
Roving Chemist
Fine Control
Viscous Accelerant
Proficiency: Health & Safety
ARSONIST
Fumigate
Chemthrower Suppression
Specialised Counter-Agent
--
YANGIN
Medi-Spray
Pressure Blast
Corroding Compounds
Improved Health & Safety I
PYRO
Incandescence
Oppressive Heat
Searing Magnesium
--
FOHJUKA
Support Grenadier
Concussion Grenades (sapper version)
Fulmination
--
CINZA
Expanded Canister
Particulate Haze
Valley Of Death
Improved Health & Safety II
PURIFIER
Team Spirit
Nightmare Fuel
Chemical Storm
--

Random Decks
Rank 1.-Rank 3
  • Thermal Shock
  • Unstable Reaction
  • Blast Padding
  • Phantom
  • Ever Vigilant
  • Dissonant Energies

Rank 4 - Rank 6
  • Volatile Mix
  • Lightning Reflexes
  • Burning Rush
  • Roaring Flames
  • Untouchable
  • Combat Conditioning

Ability Scores
At Colonel, the Field Alchemist has the following stat increases:
  • Will +10
  • HP +8
  • Dodge +15
  • Mobility +4
  • Aim +15

Compatibility/Known Issues

Credits
  • RustyDios - For Rusty's Alchemist which this proficiency version is based on, and the modpreview (as usual).
  • Shiremct - Proficiency Class Pack & LW2 Secondaries, which this adds to/requires.
  • Mitzruti - for Immolator & Chemthrower Abilities.
  • MEME Discord regulars - for being an awesome bunch who always show great support to our modders.

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Popular Discussions View All (1)
0
3 Aug @ 4:51am
Локализация Localization Rus
KuMunRen
53 Comments
RustyDios  [author] 25 Jul @ 8:52am 
Some people have mentioned this bug before, but I'm unable to replicate it :( It's clearly a mod<>mod conflict somewhere.
Janet 25 Jul @ 4:15am 
Hello the "Medispray" abilities specifically does not work for me, 2 of my alchemists have it unlocked and even with a mekdkit or medicine canister, the abilities just doesnt appear in combat, it's not on my abilities list bottom left or with f1 everything mod and just doesnt exist outside the promotion screen, the others abitities such as fumigate or wide burst work fine.
Only Medispray doesnt want to work is this a known issue? My only others classes it could conflict with is Pharmacist potentially?
If anyone know how i could fix it, i really wanted to make a supportive FA
Povuh 31 May @ 8:35am 
This is a fun class! I thought I would mainly use it for Lost missions, but it's also fun in other situations, like when you can overwatch on incoming reinforcements.
Kawapatch 6 May @ 6:23am 
@MrCloista Ahhh thought as much, I guess it *is* called Field *Alchemist* for a reason haha. All good, cheers for the swift response!
MrCloista  [author] 6 May @ 5:20am 
@kawapatch yes otherwise the alternative damage type perks you can roll become useless.
Kawapatch 5 May @ 11:17pm 
Hey I wanted to ask if [WOTC] Chemthrower Addons is a hard required mod or not?
Laserbelly 19 Nov, 2023 @ 7:03pm 
Author MrCloista: Thank you very much for answering my question concerning this soldier. :steamhappy::steamthumbsup:
MrCloista  [author] 19 Nov, 2023 @ 5:30pm 
@Laserbelly doesn't require CI but it has a reduced frequency of promotion normally and can't betrained in the GTS. If you go into the mod's xcomclassdata and increase NumInDeck to 4 and NumInForcedDeck to 1, it'll be more common and trainable.
Laserbelly 19 Nov, 2023 @ 4:05am 
Is this soldier dependent upon CI to show up ? On my last run through I had CI active. I had 3 FA’s on my roster. On my current playthrough I am not using CI and they’re not showing up 🤔
solvius90 9 Nov, 2023 @ 9:41am 
oh sorry. I saw it in the description. I tell everyone - read the description CAREFULLY