Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Pings Texture Composition V3.2 / work Update 0.8.8.x
   
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1.085 GB
13 Jul, 2022 @ 10:56am
13 Mar, 2023 @ 5:14pm
6 Change Notes ( view )

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Pings Texture Composition V3.2 / work Update 0.8.8.x

In 3 collections by Pingu's Revenge
Pings used mods part 1
984 items
Pings used mods part 2
675 items
Pings Textures
7 items
Description
Pings Texture Composition v3.2
Lines on the intersection seen in pictures are mod props.


I have created a texture pack from various mods, game files & have changed/created some.
Polish street lamps have been removed for the time being, because a strange bug shows up at parking spaces


No more reshade options Active on images, except some resharpening of edges further away..
Deco textures are still the same

Don't forget to Like & Favorite. Then it is faster findable for others.

highly recommended
Better trees v2

Installation

Mods under required items are not necessary. These serve only as a link to the original mods, which I have used in part.

See on first Image
It is the same installation method as with all other texture mods.

The path to the mod folder is:

Steam / steammapps / workshop / content / 784150 / 2834727341

For updates you have to copy the current data again into the appropriate folder as before. If your mod folder does not contain the Current Data, you will need to unsubscribe & resubscribe the mod once so that it downloads the latest version.

What was changed?



I adapted the vanilla rock texture to quarry stone & gravel.

New road textures, wider gravel paths for normal asphalt roads. Streets with lanterns now have wider & prettier curb, based on real template.
One-way arrows have been removed. You can place them manually as mod how you need, easy to find in the workshop.

Concrete slab roads are now wider, pedestrians now walk across the concrete slabs & lifting brackets have been added to the concrete slabs.
(When connecting to other types of roads, you should first build, for example, a piece of asphalt road at the intersection & only then continue the concrete road. To avoid strange edges)


I also changed the grass textures slightly & completely redid the ones for fall. Since in autumn most of the meadow remains green & sometimes only the scrub becomes orange.

The grass-dirt texture next to roads & buildings was also adjusted again. In autumn it has a bit more orange & slightly lighter pale grass, which is supposed to represent frost.


The texture for construction sites, was added again. It's not perfect though. I'll have to see what can be done there later.



NOTE
The crosswalks are no longer visually recognizable, but are still there when you connect them to the road.
People will still walk across them.

Ground Mud Mud texture of road & construction sites is no longer removed.

Tip
You can build roads inside each other by holding down the Shift key. Build a road, but don't place it yet, and then drag in ghost mode with Shift, so you can build into another road.




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A big thank you goes to the modder

Quieklebendig
LM25SD
ЕХЕкутор
robs074

Their works are in the old-old(old) folders and have been replaced by new ones.

Without whose preliminary work this compilation would not have been possible.

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Popular Discussions View All (2)
2
13 Mar, 2023 @ 7:12am
Update
Pingu's Revenge
1
21 Jun, 2023 @ 11:08pm
Bugs/Errors
Pingu's Revenge
31 Comments
[T.C] Thirsty Sloth 29 Jun, 2023 @ 11:49am 
I'm loving the texture pack. I was wondering how did you make the on street parking as seen in the 9th picture?
Pingu's Revenge  [author] 21 Jun, 2023 @ 11:16pm 
This mod is buggy in the garbage update. The street lines on one way streets look weird.
The rest of the textures like environment & or the gravel road still work normally even in the update.

This mod is no longer updated & remains on the version standing in the name :Rivals:


:soviet:New version with cobblestone streets & fix the street lines here :Gifting:

:Gifting: https://steamproxy.net/sharedfiles/filedetails/?id=2991686368


:medkit:I will also separate the textures later into extra mods for easier installation or combination:medkit:
Zippy 4 Apr, 2023 @ 9:42pm 
okay thank you, it's confusing having them in required files
Pingu's Revenge  [author] 4 Apr, 2023 @ 5:51am 
no you don't need them, that would overwrite the textures here
Zippy 28 Mar, 2023 @ 9:21pm 
awesome textures, do you need to install the required mods the same way?
Pingu's Revenge  [author] 13 Mar, 2023 @ 5:33pm 
3.0 data was overwritten & is no longer available after the update.
Pingu's Revenge  [author] 13 Mar, 2023 @ 5:32pm 
All should update the mod & add the new textures. You don't need the ones from the 3.0 version anymore, because they produce weird road lines
:medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit:
kekus 11 Mar, 2023 @ 9:35am 
Bridges still have problem... A bit later i screen that.
Pingu's Revenge  [author] 12 Feb, 2023 @ 8:23pm 
for me the bridges look normal when i play