Arma 3
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ITN - Illuminate The Night
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
23.156 MB
13 Jul, 2022 @ 1:48am
22 Nov, 2023 @ 1:23am
19 Change Notes ( view )

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ITN - Illuminate The Night

Description
Illuminate the Night vastly increases the usability and interactivity of weapon-mounted aiming lasers in Arma 3, while striving to hold true to the capabilities of the real-world devices they are model after.

ITN adds:
+ Visible lasers
+ IR illuminators (with dual laser/illuminator modes, where correct)
+ Variable power modes for both lasers and illuminators
+ Improved flashlights with a "hot spot" and "spill" pattern
+ Automatic detection of flashlights and laser devices from any mod
+ Interactive Graphical Interfaces for supported devices
+ Integration with weapon canting mods
+ Fully re-bindable controls
+ Environment effects lasers and interfaces
+ Simplified Controls option that maintains device functions while standardizing their user inputs

Mods with compat patches:
+ RHS AFRF/USAF/GREF/SAF
+ RHS USAF
+ RHS AFRF
+ NIArms
+ CUP Weapons
+ Tier 1 Weapons
+ Avalon
+ Roanoke's NGAL

Full functionality for the above mods can be activated by either subscribing to the relevant compat mod, or by using the .pbo's from the "extras" folder included in the core mod.

Controls brief:
+ Tap or hold the "Open Rail Device Interface" key to open the device interface.
+ Use the "Previous Rail Device Mode" and "Next Rail Device Mode" keys to select the devices function outside of the interface.
+ Tap, hold, or double-tap the "Activate Rail Device" to turn on or off the device outside of the interface.
+ Use the "Rail Device Illuminator..." keys to adjust the IR illuminator outside of the interface, where applicable.


## If you experience any issues while using this mod, please report them here. My life has become busy since graduating college, but I still intend to support this mod with bug fixes and occasional new compat patches or features.

Known issues:
* Lasers will sometimes emit from the player's right hand, rather than intended device, and sometimes get blocked by weapon geometry. This can sometimes be fixed by swapping away from and back to the weapon. In multiplayer, sometimes this can only be fixed by selecting a different weapon system.
* ITN lasers emit from a visible distance IN FRONT of the device when mounted to certain belt-fed machineguns, or to some launchers.


Disclaimers and stuff
Users may repack ITN into their own mods or mod packs as they wish, I just to be mentioned as the author. Users are encouraged to look under ITN's hood and learn from it (the good and the bad...), and are similarly encouraged to make their own compatibility patches as they wish
330 Comments
DeDave 16 Jul @ 3:12pm 
Flashlights are broken. Can we expect a fix?
Jaeger 15 Jul @ 2:00am 
@GhostJB Does the Night vision color mode not work? I tried to change it, but the color stays green. DO you know of a fix?
Kebabzy 30 Jun @ 7:36am 
any chance of an ACWP compat?
Ace compatibility?
Apricot_ale 21 Jun @ 11:31pm 
Can you adds compat for cdlc rf & MPP (or Bruceys Project M - Beta)?
AYE -_- SPENZO 9 Jun @ 3:55pm 
flashlights randomly stopped working for me, anyone else getting this issue?
Ayso 5 Jun @ 11:00am 
i think the with very small interface it scales the buttons on the lasers weirdly
Frost_99 1 Jun @ 11:32am 
a bug that sometimes occurs as in the lasers don't work properly but appear when i do animations that move the weapon around such as reloading. is this the same thing as the known issues section bug about lasers?
ye_mao 26 May @ 11:33am 
cannot see other players' flashlights in MP
Diablo [=ΛLPHΛ=] 19 May @ 6:19am 
Hi @GhostJB, I have a question about the addon.... I find it a fantastic job, I have been using it for a long time but unfortunately I have not managed to introduce it in my unit, so I use it as a clientside.

I wanted to consult you the possibility (if there is any way) to keep the vanilla laser lR mode between the modes of each of the ANPEQ or failing that (I think this will be more complicated) to make the rest of colleagues see your IR laser as if it was the vanilla one. The reason is that by using it, my teammates cannot see my laser, so I lose the ability to be able to designate targets, etc. (same with normal flashlight).

Thank you very much for your work and attention.