RimWorld

RimWorld

200 ratings
CE: Armors - Extended Cut
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
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16.524 MB
13 Jul, 2022 @ 12:55am
13 Jul @ 7:18am
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CE: Armors - Extended Cut

Description
MORE STUFF!!!

As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them.

Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines fit well with eachother).

Current items:
>composite helmet with faceshield
>heavy/ turret gunner composite helmet
>command helmet (composite helmet but looks cooler)
>composite vest with pockets (integrated tacvest)
>reduced cut composite vest (same protection level but less coverage, lighter)
>extended composite armor (extended coverage, heavy)
>quiver and powder pouch (preindustrial tavests)
>basket backpack (preindustial large backpack)
>frag suit
>hazardous environment combat overall
>tracksuit
>light exoskeleton

Forgot to mention, patched lower level imperials to spawn with more consistent equipment, have fun!

This list is incomplete, you can help by expandindg it.
125 Comments
Serina  [author] 25 minutes ago 
eh, been long while since i've set these, a balance pass is kinda overdue
SSS-class Warlock 2 hours ago 
Apologies, I got something confused there.
I think I was talking about the composite armors from Combat Extended Armory when I used it alongside your extended cut. The full composite package armor from your mod was just a flat out better version of the other as it had near-full body coverage with none of the downsides, and the same goes for the heavy composite helmet.
In retrospect it appears that your mod actually has the better helmet, whereas the C Extended Armory has the better body armor.
I removed your mod after posting this, but I think I was just rash and wrong.
Serina  [author] 3 hours ago 
@GlowingOne (sry missed your comment) sure thing, take as much as you need!
Serina  [author] 3 hours ago 
@Viril yee, should change their layer assignment so they can't stack with eachother and powerarmors.
Serina  [author] 3 hours ago 
(said CE's armors were ported from here/previous version of this mod btw)
Serina  [author] 3 hours ago 
which item you mean?
SSS-class Warlock 8 hours ago 
it's too good, just obsoletes CE's armors - same weight, same prottection with better coverage and no movement speed malus. Why anyone ever use CE's version? They even look the same as far as I can tell. You may as well just make them a stat replacement.
Big Cheese 1 Nov @ 4:20pm 
I gave into the rabbit hole and am now using CE. ♥♥♥♥ my chungus life
Vril 23 Sep @ 11:32am 
Ekhmmm light exoskeleton is supposed to stack with powered exoframe from CE?
GlowingOne 19 Sep @ 11:35am 
Is it fine if I port this content to vanilla as its own standalone mod? I will of course credit it to you.