Arma 3
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3DEN Altis Castle Objects VANILLA
   
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Data Type: Composition
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12 Jul, 2022 @ 12:32pm
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3DEN Altis Castle Objects VANILLA

Description
ZERO dependency 100% vanilla comp,
works in Eden & ALL Zeus servers

Found under Custom Compositions, Steam subscribed content/
Historical/[KES] Altis Castle Objects

Comp includes 21 hidden map objects spawnable in vanilla Eden and Zeus. They are indestructible simple objects used in several places on the Altis map, such as Kastro Castle in Kavala, Thronos Castle in Oreokastro, the old ruins in Pyrgos, and the mountain near Vikos. They are "lOcKeD" in the game files for some reason. Not anymore.

How to use:
1. Open a map in Eden

2. Spawn all of the objects from Custom Compositions, Steam subscribed content/Historical/[KES] Altis Castle Objects

3. Copy and paste what you want from the assortment of objects, and assemble your new castle

For Zeus:
4. Save your new custom composition and spawn it in scripted OR unscripted Zeus, holding ALT to snap it to location

How did I get these?
I used some Eden extension mods to locate the objects and a obfuscated portion of the classnames. Pulled some "true vanilla" objects from some very old missions and comps as examples of non-obfuscated classes. I managed to discover the true vanilla classnames of the castle objects by trial and error. By "cheating" the game and using a 8 year old spawn script I was able to spawn the 3d models back into vanilla Eden and save them as a non-dependency composition.

There are over 120 more hidden objects that have been located, and I think there's a lot more. Now I have the tools I need to unlock almost all of them, but the struggle is finding the classes and it is more difficult than it should be. Know any secret classnames? Let me know in the discord below so we can share them with the playerbase! I'm not wasting my time trial and error-ing 100+ classes lol!

I'd love to see what castles and other compositions you make with these! Share your creations on the discord:
Join Kestrel Comps Discord
make requests, collab on new things, share script discoveries, and learn how to make your own custom content!

https://discord.gg/6DrgM2zQtf

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You are free to use my comps however you want, but I would appreciate it if you would credit/link my workshop page and YouTube if you reupload it or use it in your own work.
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Check out my workshop page for more unique vanilla compositions: https://steamproxy.net/profiles/76561198167812994/myworkshopfiles/?appid=107410

Check out my YouTube channel for unique Arma 3 content! https://www.youtube.com/channel/UC1fLzfBRW4zS6WNiSBCTDKg
4 Comments
Kestrel YT  [author] 13 Feb, 2023 @ 5:42am 
There are a couple mods that you can use to place these same objects. The difference with this comp is that it is completely no-dependency meaning both server and client do not need any mods to utilize them. Should not be any conflicts, just be aware that the classnames may be slightly different between mod and this comp. This comp uses the genuine classname.

If you always use mods and don't care about dependency you don't really need this, but this comp is still useful so that you can always have the objects readily available regardless of whatever mods you do or don't have loaded.
かわいいアィギッノス 12 Feb, 2023 @ 6:00pm 
I remember placing them with zeus enhanced... would that conflict with that one? there may be another mod that I might have mistaken with it.
Kestrel YT  [author] 19 Jul, 2022 @ 8:35am 
no problem homie, if you know of any other objects you want you can request them for upload and I'll look into it
=_X_=™© 18 Jul, 2022 @ 11:16pm 
Perfect , Thank you