Total War: WARHAMMER III

Total War: WARHAMMER III

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Land Encounters And Points Of Interest
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1.022 MB
10 iul. 2022 la 14:38
22 nov. 2023 la 23:46
11 notițe privind schimbările ( vizionare )

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Land Encounters And Points Of Interest

În 1 colecție creată de diagonal_zero
Diagonal_zero Vertical TWW3 Collection
5 obiecte
Descriere
Explanation and reason for this mod to exists
Do you feel the original ROC map that we ended up having is big but quite empty? Do you believe that a world as big and alive as the Warhammer world should have more to do than just travelling from city to city through vast nothingness so that you can siege another city? Or a random escaping army? Are you tired of never having more random enemies to fight, like your classic slavers or expeditionaries?

Originally another fellow modder called Anyndel, imported the sea battles into the land for the Warhammer 2 Mortal Empires. Well I loved his mod but always felt it was missing more. He abandoned it but still was at least visible in the Workshop. And so with the coming of Warhammer 3 and me wanting to mod the last and final game in the trilogy and Anyndel retiring, I ended up giving it a shot.

Current features
Land encounters
Treasure and event spots
Treasure spots are simple spots that can give you a little story and rewards of the following type:
  1. Money
  2. Experience
  3. Ancillary
  4. Army effects

Or a combination of any of them. They are the less common of the points of interest and generally good for a little boost of power for the army.

Battle spot
To check the details click here.

Land encounter configuration
Currently the system is configured so that 75% of all the spots of a zone in the ROC map (there are more than a 100 spots) are active during the campaign and of this 15% are treasures and 85% are battles with a 5 turn cool down after activation. I will try to make them configurable but that won't happen until after I understand MCT better.

Point of Interest
Points of interest are perpetual markers: they confer benefits for the faction that controls them, have they own very differential functionalities, can emit quests and have to be upgraded or defended by the player and the AI to have a competitive advantage.
Smithy
To check the smithy functionality you can click here.

Known Issues
- Sometimes CA movement range system will break after a battle. You can keep playing but you won't see the movement range of your army. Reset the game to see it again (You can keep playing until it crashes).

- Does not support multiplayer. Some methods of CA managers I have used do not support multiplayer as declared in the documentation so if you try playing this as such you may suffer a desync quite quickly. I do not really know if this can be solved. Sorry.

What is the future of this mod
This mod is not feature complete. It also has some issues that I need to resolve first before it can truly release as feature complete. I have released it mostly because it is fun to play with even in its current state and because feedback by the community is welcome as well, to make it even more fun. I may continue developing if I see that CA continues to really support the game. Right now thinks are improving but the game is truly uninspired. Should thinks improve I shall continue with the roadmap I had in mind.

There are several ways to expand this mod. Think of a Song of Conquest type of system. It will take quite some time but I plan to maintain this mod over a long period of time.

I already laid the underlying base for those features by the way. But they are hard to do them right, and so, patience.

If more modders are interested I can open a repository to combine efforts and maintain it together.

Incompatibilities
Start a new campaign when playing with this mod. It can be enabled mid campaign but it has a high chance to crash as it put things in the map that weren't there in the beginning. Discovered by @Lets ♥♥♥♥ Brandon

Incompatible with the following mods
All Landmarks Mod seem to have an incompatability with this mod somehow, like:
1. Landmarks of Legend IE
2. Immortal Landmarks
3. Other landmarks mods variations.

If you are using one of this mod your game will crash when you or the AI are receiving an incident from some of the treasure spots. I really don't know why this happens but it seems that every mod of this types conflicts with this one. So you will have to choose which one to use but they cannot be used together (for now).

4. Incompatible with SFO. Proved in the comments that it crashes with it. No support planned in the near future. Sorry.
5. Maybe also with Radious? I will need someone to test it. Never been a huge fan of the overhauls.

Translations
Supplied by other fellow modders:
Russian by @Gosudar
Chinese by @To infinity and beyond


Acknowledgements
An enormous thanks to Vandy, DrunkFlamingo and Mixu for all the recommendations, insight, patience and great knowledge. To Anyndel, for the initial idea and implementation (that served at least as a general guide as what it was needed to do it). To other modders in the Modding Den like Bastilean for the support and the interest. As always thank you too fellow warhammer players for keeping the game alive. Is a masterpiece and if we continue to support it we will have it for a long time. Let's remain positive!

For more of my mods see the collection of my creations:
https://steamproxy.net/sharedfiles/filedetails/?id=2793081350

For giving more visibility to the mod in the workshop don't forget to:

Discuții populare Vezi toate (4)
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7 sept. la 6:32
New Battles
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7 sept. la 6:32
New Points for ROC Map
diagonal_zero
445 comentarii
Uncertainty 13 sept. la 9:50 
I sent you a freind request, lets discuss it there
freverdy 13 sept. la 9:34 
I just installed PFM 4.1.2 (not sure if that's the right one), I try to open the pack file but it tells me unknown header type PFH5
Uncertainty 13 sept. la 8:38 
Well you need to have the RPFM installed, it's a modding tool.
freverdy 13 sept. la 8:33 
@Uncertainty how do you do that?
Uncertainty 13 sept. la 8:19 
It seems to be a one minute fix, simply replace "wh2_dlc16_effect_attrition_immunity_skaven_plague" by "wh2_dlc16_effect_attrition_immunity_plague" in the trait_level_effects table, line 478. With that change, the mod is working for me again.
DIRTY CHASER 13 sept. la 3:19 
I can never enjoy TWW3 without this mod. dear Zero, plz fix the crash issue that occurred after the patch
TotalWarWARHAMMER10 10 sept. la 9:32 
updated please
Terminal Red 10 sept. la 2:52 
This Mod straight up just crashes the game on boot now. You gonna update or not? because if not than you may as well remove this mod all together.
dabassenok 7 sept. la 6:33 
refresh the mod
donkz 3 sept. la 17:49 
This really is a great mod. Thanks you for it.