Total War: WARHAMMER III

Total War: WARHAMMER III

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Land Encounters And Points Of Interest
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Tags: mod
File Size
Posted
Updated
1.022 MB
10 Jul, 2022 @ 2:38pm
22 Nov, 2023 @ 11:46pm
11 Change Notes ( view )

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Land Encounters And Points Of Interest

In 1 collection by diagonal_zero
Diagonal_zero Vertical TWW3 Collection
5 items
Description
Explanation and reason for this mod to exists
Do you feel the original ROC map that we ended up having is big but quite empty? Do you believe that a world as big and alive as the Warhammer world should have more to do than just travelling from city to city through vast nothingness so that you can siege another city? Or a random escaping army? Are you tired of never having more random enemies to fight, like your classic slavers or expeditionaries?

Originally another fellow modder called Anyndel, imported the sea battles into the land for the Warhammer 2 Mortal Empires. Well I loved his mod but always felt it was missing more. He abandoned it but still was at least visible in the Workshop. And so with the coming of Warhammer 3 and me wanting to mod the last and final game in the trilogy and Anyndel retiring, I ended up giving it a shot.

Current features
Land encounters
Treasure and event spots
Treasure spots are simple spots that can give you a little story and rewards of the following type:
  1. Money
  2. Experience
  3. Ancillary
  4. Army effects

Or a combination of any of them. They are the less common of the points of interest and generally good for a little boost of power for the army.

Battle spot
To check the details click here.

Land encounter configuration
Currently the system is configured so that 75% of all the spots of a zone in the ROC map (there are more than a 100 spots) are active during the campaign and of this 15% are treasures and 85% are battles with a 5 turn cool down after activation. I will try to make them configurable but that won't happen until after I understand MCT better.

Point of Interest
Points of interest are perpetual markers: they confer benefits for the faction that controls them, have they own very differential functionalities, can emit quests and have to be upgraded or defended by the player and the AI to have a competitive advantage.
Smithy
To check the smithy functionality you can click here.

Known Issues
- Sometimes CA movement range system will break after a battle. You can keep playing but you won't see the movement range of your army. Reset the game to see it again (You can keep playing until it crashes).

- Does not support multiplayer. Some methods of CA managers I have used do not support multiplayer as declared in the documentation so if you try playing this as such you may suffer a desync quite quickly. I do not really know if this can be solved. Sorry.

What is the future of this mod
This mod is not feature complete. It also has some issues that I need to resolve first before it can truly release as feature complete. I have released it mostly because it is fun to play with even in its current state and because feedback by the community is welcome as well, to make it even more fun. I may continue developing if I see that CA continues to really support the game. Right now thinks are improving but the game is truly uninspired. Should thinks improve I shall continue with the roadmap I had in mind.

There are several ways to expand this mod. Think of a Song of Conquest type of system. It will take quite some time but I plan to maintain this mod over a long period of time.

I already laid the underlying base for those features by the way. But they are hard to do them right, and so, patience.

If more modders are interested I can open a repository to combine efforts and maintain it together.

Incompatibilities
Start a new campaign when playing with this mod. It can be enabled mid campaign but it has a high chance to crash as it put things in the map that weren't there in the beginning. Discovered by @Lets ♥♥♥♥ Brandon

Incompatible with the following mods
All Landmarks Mod seem to have an incompatability with this mod somehow, like:
1. Landmarks of Legend IE
2. Immortal Landmarks
3. Other landmarks mods variations.

If you are using one of this mod your game will crash when you or the AI are receiving an incident from some of the treasure spots. I really don't know why this happens but it seems that every mod of this types conflicts with this one. So you will have to choose which one to use but they cannot be used together (for now).

4. Incompatible with SFO. Proved in the comments that it crashes with it. No support planned in the near future. Sorry.
5. Maybe also with Radious? I will need someone to test it. Never been a huge fan of the overhauls.

Translations
Supplied by other fellow modders:
Russian by @Gosudar
Chinese by @To infinity and beyond


Acknowledgements
An enormous thanks to Vandy, DrunkFlamingo and Mixu for all the recommendations, insight, patience and great knowledge. To Anyndel, for the initial idea and implementation (that served at least as a general guide as what it was needed to do it). To other modders in the Modding Den like Bastilean for the support and the interest. As always thank you too fellow warhammer players for keeping the game alive. Is a masterpiece and if we continue to support it we will have it for a long time. Let's remain positive!

For more of my mods see the collection of my creations:
https://steamproxy.net/sharedfiles/filedetails/?id=2793081350

For giving more visibility to the mod in the workshop don't forget to:

Popular Discussions View All (4)
5
26 Sep, 2022 @ 9:30pm
New Battles
diagonal_zero
0
10 Jul, 2022 @ 2:41pm
New Points for ROC Map
diagonal_zero
429 Comments
LEGION-V 22 hours ago 
Please update, does not start the game.
Mum-Ra 29 Aug @ 2:03pm 
more
Terminal Red 29 Aug @ 8:48am 
This mod is in desperate need of an update as it just causes an immediate crash now. this mod is great as it helps keep the game interesting and is a must for levelling up your lords for the late game so I hope this gets sorted soon.
GDY 28 Aug @ 9:10am 
update please
Bogoris 25 Aug @ 3:06am 
update please
hf 24 Aug @ 9:03am 
update ,plz
鬼迷日眼 22 Aug @ 9:16am 
update ,plz
Phoenix_Nirvana 22 Aug @ 3:50am 
broken, update ,plz
An angry treant 22 Aug @ 3:14am 
Hello, not the author but the CTD at launch with this is fixable if you have or can get the modding tools.
If you have the RPFM tool you just need to get the Assembly Kit, generate the dependency cache, rune the diagnostic and replace the missing DB key. Using the wh2_dlc16_effect_attrition_immunity_plague
key works fine.
If you don't have the tools etc. a quick Google might help, it's honestly pretty simple to fix.
Gaizaz 21 Aug @ 11:30am 
:( broken :(