Total War: WARHAMMER III

Total War: WARHAMMER III

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Land Encounters And Points Of Interest
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タグ: mod
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1.022 MB
2022年7月10日 14時38分
2023年11月22日 23時46分
11 項目の変更履歴 ( 表示 )

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Land Encounters And Points Of Interest

diagonal_zero 作成の 1 件のコレクション
Diagonal_zero Vertical TWW3 Collection
5 アイテム
解説
Explanation and reason for this mod to exists
Do you feel the original ROC map that we ended up having is big but quite empty? Do you believe that a world as big and alive as the Warhammer world should have more to do than just travelling from city to city through vast nothingness so that you can siege another city? Or a random escaping army? Are you tired of never having more random enemies to fight, like your classic slavers or expeditionaries?

Originally another fellow modder called Anyndel, imported the sea battles into the land for the Warhammer 2 Mortal Empires. Well I loved his mod but always felt it was missing more. He abandoned it but still was at least visible in the Workshop. And so with the coming of Warhammer 3 and me wanting to mod the last and final game in the trilogy and Anyndel retiring, I ended up giving it a shot.

Current features
Land encounters
Treasure and event spots
Treasure spots are simple spots that can give you a little story and rewards of the following type:
  1. Money
  2. Experience
  3. Ancillary
  4. Army effects

Or a combination of any of them. They are the less common of the points of interest and generally good for a little boost of power for the army.

Battle spot
To check the details click here.

Land encounter configuration
Currently the system is configured so that 75% of all the spots of a zone in the ROC map (there are more than a 100 spots) are active during the campaign and of this 15% are treasures and 85% are battles with a 5 turn cool down after activation. I will try to make them configurable but that won't happen until after I understand MCT better.

Point of Interest
Points of interest are perpetual markers: they confer benefits for the faction that controls them, have they own very differential functionalities, can emit quests and have to be upgraded or defended by the player and the AI to have a competitive advantage.
Smithy
To check the smithy functionality you can click here.

Known Issues
- Sometimes CA movement range system will break after a battle. You can keep playing but you won't see the movement range of your army. Reset the game to see it again (You can keep playing until it crashes).

- Does not support multiplayer. Some methods of CA managers I have used do not support multiplayer as declared in the documentation so if you try playing this as such you may suffer a desync quite quickly. I do not really know if this can be solved. Sorry.

What is the future of this mod
This mod is not feature complete. It also has some issues that I need to resolve first before it can truly release as feature complete. I have released it mostly because it is fun to play with even in its current state and because feedback by the community is welcome as well, to make it even more fun. I may continue developing if I see that CA continues to really support the game. Right now thinks are improving but the game is truly uninspired. Should thinks improve I shall continue with the roadmap I had in mind.

There are several ways to expand this mod. Think of a Song of Conquest type of system. It will take quite some time but I plan to maintain this mod over a long period of time.

I already laid the underlying base for those features by the way. But they are hard to do them right, and so, patience.

If more modders are interested I can open a repository to combine efforts and maintain it together.

Incompatibilities
Start a new campaign when playing with this mod. It can be enabled mid campaign but it has a high chance to crash as it put things in the map that weren't there in the beginning. Discovered by @Lets ♥♥♥♥ Brandon

Incompatible with the following mods
All Landmarks Mod seem to have an incompatability with this mod somehow, like:
1. Landmarks of Legend IE
2. Immortal Landmarks
3. Other landmarks mods variations.

If you are using one of this mod your game will crash when you or the AI are receiving an incident from some of the treasure spots. I really don't know why this happens but it seems that every mod of this types conflicts with this one. So you will have to choose which one to use but they cannot be used together (for now).

4. Incompatible with SFO. Proved in the comments that it crashes with it. No support planned in the near future. Sorry.
5. Maybe also with Radious? I will need someone to test it. Never been a huge fan of the overhauls.

Translations
Supplied by other fellow modders:
Russian by @Gosudar
Chinese by @To infinity and beyond


Acknowledgements
An enormous thanks to Vandy, DrunkFlamingo and Mixu for all the recommendations, insight, patience and great knowledge. To Anyndel, for the initial idea and implementation (that served at least as a general guide as what it was needed to do it). To other modders in the Modding Den like Bastilean for the support and the interest. As always thank you too fellow warhammer players for keeping the game alive. Is a masterpiece and if we continue to support it we will have it for a long time. Let's remain positive!

For more of my mods see the collection of my creations:
https://steamproxy.net/sharedfiles/filedetails/?id=2793081350

For giving more visibility to the mod in the workshop don't forget to:

人気スレッド 全て表示 (4)
6
9月7日 6時32分
New Battles
diagonal_zero
2
9月25日 4時10分
New Points for ROC Map
diagonal_zero
464 件のコメント
Possesed 10月27日 5時55分 
i got immortal landmarks and landmarks of legend + sfo and its working fine.
farmerj13 10月26日 13時31分 
With the fix Skrunky posted does that also fix the incompatibility with landmark mods?
ballxxx123 10月25日 22時45分 
I deleted the game with out event and constant battle is no fun any more
Possesed 10月23日 7時36分 
thanks Skrunky! But the diagnostics button didnt bring up any mods for me your way. But with the RPFM and WH3 mod manager you can right click the Land encounter mod and open in RPFM ( then pick the application) and it automatically brings up the errors, edited and done!
Barmaley 10月21日 11時05分 
Uncertainty, thank you very much.
maerad1015 10月15日 4時35分 
@Skrunky the Ass Rat
Thank you, your explanation was very helpful
Dovenius 10月6日 23時17分 
yea some of us are lazy cavemen brained dont know how do it pliss
Helion Halion 9月30日 9時07分 
@Uncertainty Please upload a temporary submod fixing it
dabassenok 9月30日 8時38分 
Skrunky the Ass Rat
you are a genius!!! everything worked, the game started without error!!! man it really took 3 minutes, why doesn't it update itself).
Uncertainty 9月29日 10時43分 
you actually only need RPFM, assembly kit is not needed. If you have it, check my comment approx 20 messages earlier.