Total War: ATTILA

Total War: ATTILA

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Attila Ultimate Animations (Medieval Kingdoms 1212 AD version)
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Tags: mod, Battle
File Size
Posted
Updated
13.267 MB
9 Jul, 2022 @ 6:54am
14 Apr @ 6:26pm
8 Change Notes ( view )

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Attila Ultimate Animations (Medieval Kingdoms 1212 AD version)

Description
This is the Medieval Kingdoms 1212 AD version of my Attila Ultimate Animation mod. The idea with this submod was to maintain the animation variety in the original mod whilst maintaining the Medieval Kingdoms battle system. Therefore, it should be 100% compatible with Medieval Kingdoms.

Make sure to load it ABOVE every Medieval Kingdom module or it will not work properly. If you are subscribed to the original mod, make sure you disable it and use this mod instead when playing 1212 AD. Enjoy!

If anyone finds any issues or incompatibilities with 1212 AD, please let me know down in the comments.

Link to original mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2831650422
40 Comments
Ramzan Wotanaev 29 Jun @ 6:17am 
Hello im asking if this works with mods which change Matched combat chance %, thanks in advance.
Calradius 28 Jun @ 9:38am 
@Chrissant does this mod work with ur mod? I've been using them together but honestly cant tell the diff..
Chrissant 12 May @ 4:54am 
@WhiteSushiEater
Hello Sushi! I'm the author of MK1212 Battle Overhaul. I just wanted to reach out to you on whether you would like help contribute to the mod and make it better!
mohamed_medhat87 20 Apr @ 9:15am 
is it compatible with other mods like AOJ or fireforged?
John Helldiver 15 Apr @ 2:26pm 
id like to know this too
JRzockt 15 Apr @ 5:31am 
cinematic combat. the normal version
Julius Seizure 14 Apr @ 2:15pm 
whats the mod JRzockt
JRzockt 14 Apr @ 6:40am 
is this compatabile with mods that turn the chance of heart attacks to 0%? i installed a mod (forgot the name) wich makes it so when someone dies there will always be a kill animation played. does this affect this mod?
VO 27 Mar @ 3:18pm 
Update for 1212
Undercooked Toast 7 Jan @ 3:59pm 
Can you explain the medieval kingdoms battle system a bit more? There is good animation variety for killing animations. But in terms of regular matched combat, I am not seeing the variety in 1v1 combat between all infantry unit types (spear v spear, spear v sword, etc.) In addition, I also noticed that the variety of regular matched combat animations I mentioned earlier is present in the r2tw version of the mod and both vanilla attila and while using other mods. Which leads me to wonder if the problem is with base medieval kingdoms, hence my initial question.