Arma 3
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Thunder And Flash (CO-30)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Stratis
File Size
Posted
Updated
387.297 KB
4 Jul, 2022 @ 3:59pm
13 Jul, 2022 @ 8:15pm
2 Change Notes ( view )

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Thunder And Flash (CO-30)

Description
NO MODS OR DLC REQUIRED - Assist an amphibious invasion on Stratis by destroying anti-air positions and enemy outposts before the main assault is launched onto the airfield. Paradrop and link up with Alpha, Bravo, and Charlie squad or split up to complete objectives faster. Just keep in mind this is somewhat a timed mission.
5 Comments
o.illhardt 31 Aug, 2022 @ 11:31am 
good mission!!!:steamthumbsup::steamthumbsup::steamthumbsup:
JuicyFruit  [author] 8 Jul, 2022 @ 7:04pm 
@Mallekip Thank you for your feedback, I appreciate your honesty, for the AI to jump out, a trigger that the plane has to pass through to activate, it is most likely the AI path-finding unintentionally prevented the trigger from being activated, I will fix that immediately via a timer trigger instead of a motion activated trigger. Also, if played in single-player the player theoretically, has thirty lives, however in both modes, the first slot has a high command module so you can control bravo and charlie squad if you don't have players. Also, the drop point is "supposed" to be on "drop zone thunder" but AI path-finding is hard to control with air vehicles. I have had others tell me that they dropped 2km away from were they were supposed to. I will fix that.
I will take note of the 'five paragrpah order' and make adjustments.
As far as the Kamino objective is concerned, I will make it feel more alive and feel more decorated. Thanks for the input.
Mallekip 8 Jul, 2022 @ 5:14am 
First of all, thank you for sharing the mission! I enjoyed it, and want to share my experience of it, as a thank you. I beg your pardon if my comments seem negative.

I tested this mission alone, locally hosted. The AI squadmates did not paradrop with me, but crashed with the plane. They then repeatedly respawned on top of buildings (because I respawned on top of same building). This meant that they were completely useless throughout the mission.
Mallekip 8 Jul, 2022 @ 5:13am 
Furthermore, after attempting the East objective near the Kamino base/vehicle depot, it was empty of people and indoor objects. This kind of took me out of the fantasy. If you don't want players in that base, would it help to place a deterrant? Eg: mines, static MGs, an APC without an engine, perhaps?

In the briefing, you seemed to be repeating text in the "situation" and "execution" parts of the brief. One way of separating the two is that the Situation answers the WHY a mission is taking place, and WHY it is designed in this way. The Execution is the HOW it will take place, either step by step or summarized.
Wikipedia actually has an article explaining how the modern briefing system works: https://en.wikipedia.org/wiki/Five_paragraph_order
Mallekip 8 Jul, 2022 @ 5:12am 
Couple of things I definitely like is how the intro is fast paced, that the enemies scale with player numbers, and that the mission requires no mods(!). People seem to forget that there are still casual Arma players who do not have hours free to set up mods between players and dedicated servers. Thank you for this, and I hope you find time to make it even cooler!