Space Engineers

Space Engineers

90 ratings
Azrael Class Warship
   
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Type: Blueprint
File Size
Posted
Updated
14.623 MB
3 Jul, 2022 @ 8:55pm
14 Jul, 2022 @ 10:43pm
6 Change Notes ( view )
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Azrael Class Warship

Description
Stats.
No Scripts. No mods.
Length: 270m
Width: 115m
Height: 55m
Blocks: 25370
Mass: 16.5 thousand tonnes when empty.
PCU: 86,745 (Looks came first with this build. The small grid radiators alone take about 12,000 PCU and serve no purpose other than decoration.)

Armament.
12x artillery turrets.
4x interior turrets
2x gatling turrets
4x custom quad auto cannon turrets.
4x custom railgun turrets.
1x player made Mac cannon/BFG 10,000/Yeet cannon. Whatever you want to call it. (The cannon eats up around 25,000 of the ships PCU.)

Named after the angel of death from some Abrahamic faiths, this terror of the heavens is basically a big flying gun. It's a 100% vanilla rebuild of my last ship the angel of death. I ditched the rings in this version since it was extra weight for an unnecessary amount of crew space. It now has two pod like habitats on each side instead. Just as before it features an overpowered player made coil cannon fueled by the wrath of almighty clang! It functions pretty much the same as it did on the angel of death just with a few more optimizations. The cannon is capable of launching warheads at speeds greater than 1,000 m/s. To fire the coil cannon you will find controls on page one of the control seat on the bridge. You will also find them on the helm in the airlock. Just remember to change it to the main cockpit if you want to fly the ship from there.

The acceleration on this ship is good enough to hover on the moon when pointed up. This is definitely a space superiority vehicle though. However you can do orbital bombardment with the coil cannon. Just make sure to get the GPS coordinates of the enemy base, dip slightly into the planets gravity well and use the pitch and yaw remote control blocks as a bubble level to make your shots accurate for up to 50 kilometers away.

Pg1 controls.

1. Fire coil cannon.
2. Arm coil cannon. It will automatically disarm itself after 2 minutes of being idle.
3. Coil cannon camera for aiming.
4. Gravity drive on/off. This cannot operate at the same time as the coil cannon. It will automatically disarm the coil cannon if you turn it on and it will be turned off if you arm the cannon.
5. Decrease drive acceleration.
6. Increase drive acceleration.
7. Artillery turrets copy target.
8. Railgun turrets copy target.
9. Disarm coil cannon. You will notice that the ship has slower gyroscopic speed when the cannon is armed so be sure to disarm it when your not using it. Again it will auto disarm itself if it hasn't been fired for 2.5 minutes.
21 Comments
Denis J :P 15 Jul, 2022 @ 4:00am 
Also, I do not know if you know, but your workshop is set to private, so nobody can see your other workshop stuff
Denis J :P 15 Jul, 2022 @ 3:56am 
Tested, now it works :cozyspaceengineersc:
Thorik911  [author] 14 Jul, 2022 @ 10:48pm 
@Denis J :P I found the problem and fixed it. It turns out that the projectile has to have more blocks than the subgrid it leaves behind. Since both the projectile and subgrid had the same amount of block there was some inconsistency as to whether or not it would break the speed limit. To fix it I just added a light fixture block since its low mass to make the projectile take up 5 blocks instead of 4. Thanks for bringing the problem to my attention. Hopefully it will work for you now.
Denis J :P 14 Jul, 2022 @ 12:30pm 
I have experimental mode on, and i also made multiple tests with your ship and my friend's ship on the same world who also using speed breaking gun, All projectiles from your ship fly about 104m/s and all projectiles from my friend's ship fly about 1060m/s, if i paste the ship again, nothing change
Thorik911  [author] 14 Jul, 2022 @ 10:32am 
@Denis J :P Do you have experimental mode turned on? I'm not sure if that would make a difference but that's the only reason I can think of why it's not working for you. I'll have to test it when I get home. At the moment I'm getting ready to take a final exam.
Denis J :P 14 Jul, 2022 @ 7:01am 
Speed breaking on your gravity gun not work, it connect to both hinges if arm, but after fire the projectiles fly only 104m/s...
Venom415 12 Jul, 2022 @ 7:17pm 
Man I love a ship with Artificial Gravity quirks, nicely done!
galile0 11 Jul, 2022 @ 7:31am 
Honestly this is the most creative SE ship design i've seen as of yet. The split gravity directions and crew quarters are ingenious. Also the hangar is great
Thorik911  [author] 10 Jul, 2022 @ 9:05am 
I might even be able to get the thrust to weight ratio higher since all that space the gravity generators were taking up could be used to fit more thrusters.
Thorik911  [author] 10 Jul, 2022 @ 9:01am 
@DiamondKnight1 Yeah they take up a pretty large portion of the ships PCU. When I first started making the cannon I thought of using the cheaper piston clang cannon method but decided against it because of long range accuracy and the delay before firing. My next ship should hopefully take at least 20,000 less PCU than this one. I could potentially get that even lower with some other tricks.