Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Rome 1 TW style Berserkers
   
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Marcadores: mod, Units
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190.761 KB
3 jul. 2022 às 7:19
4 jul. 2022 às 9:26
2 notas de alterações ( ver )

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Rome 1 TW style Berserkers

Numa coleção por Bobu
Potato's Mods
10 itens
Descrição
A REWORK of the Rome 2 Berserkers to match the Rome 1 Berserkers - Fully Reskinned
aaand Sadly no.. they cant launch infantry around like Rome 1

CHANGES:
Decreased unit size to 48 (ultra unit scale)
Removed shield
Bigger unit models (visually and hitbox)
Higher mass (they wont be tossed around like other infantry)
Increased Melee attack to 70
Increased health to 115
Increased charge bonus to 60
Increased weapon damage to 39
--------------------------------------------------------
Excelent shock infantry with AP damage,strong charge bonus and high morale
Low unit count and very vulnerable to ranged units.

Tested 1v1 against Legionary Cohort,they managed to defeat around 125 soldiers before being wiped out.

Prices are unchanged


Feel free to support my work

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Check out my other Mods:
https://steamproxy.net/workshop/filedetails/?id=2824476827
15 comentários
Oni 7 de abr. às 5:14 
their weapons just disappear, empty-handed, could you fix that? thx
macedo 5 jul. 2022 às 6:09 
ok good work, potato
Bobu  [autor] 4 jul. 2022 às 14:26 
about buff,im going to make more testing before actually doing any changes.
Remember they are damage dealers,better used as a "Foot cavalry" not as main battle units
Bobu  [autor] 4 jul. 2022 às 14:24 
Still,i dont know how to fix it if it works perfectly for me? like u have both the weapon and the unit model disappear,but i see both.
Also about the 2 weapons i wasn't sure wich one was correct so i used 2. ill take an indepth look at the unit tomorrow
macedo 4 jul. 2022 às 13:53 
but good work
macedo 4 jul. 2022 às 13:53 
it needs to be buffed...
macedo 4 jul. 2022 às 13:46 
i test them up, and they disappear when the cam. is some distance away,

only the unit marker or triangles stay in the battle map...
macedo 4 jul. 2022 às 13:36 
it was the location, of the weapon, i fix it -

<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH model="variantmeshes\_variantmodels/man/weapons/Bers_axe.rigid_model_v2" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH model="variantmeshes\_variantmodels/man/weapons/Bers_axe.rigid_model_v2" />



should they have to kinds of the same weapon or should i delete the second one?? --
macedo 4 jul. 2022 às 13:21 
Bers_axe is in the _variantmodels, i unpacked it,

<VARIANT_MESH model="A:/SteamLibrary/steamapps/common/Total War Rome II/assembly_kit/working_data/VariantMeshes/_VariantModels/man/weapons/Bers_axe.rigid_model_v2" />

Ger_Berserkers -still dont appears

i will look to the files better tomorrow
macedo 4 jul. 2022 às 13:08 
ok