Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Not enough ratings
Rome 1 TW style Berserkers
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
190.761 KB
3 Jul, 2022 @ 7:19am
4 Jul, 2022 @ 9:26am
2 Change Notes ( view )

Subscribe to download
Rome 1 TW style Berserkers

In 1 collection by Bobu
Potato's Mods
10 items
Description
A REWORK of the Rome 2 Berserkers to match the Rome 1 Berserkers - Fully Reskinned
aaand Sadly no.. they cant launch infantry around like Rome 1

CHANGES:
Decreased unit size to 48 (ultra unit scale)
Removed shield
Bigger unit models (visually and hitbox)
Higher mass (they wont be tossed around like other infantry)
Increased Melee attack to 70
Increased health to 115
Increased charge bonus to 60
Increased weapon damage to 39
--------------------------------------------------------
Excelent shock infantry with AP damage,strong charge bonus and high morale
Low unit count and very vulnerable to ranged units.

Tested 1v1 against Legionary Cohort,they managed to defeat around 125 soldiers before being wiped out.

Prices are unchanged


Feel free to support my work

[www.paypal.com]

Check out my other Mods:
https://steamproxy.net/workshop/filedetails/?id=2824476827
15 Comments
Oni 7 Apr @ 5:14am 
their weapons just disappear, empty-handed, could you fix that? thx
macedo 5 Jul, 2022 @ 6:09am 
ok good work, potato
Bobu  [author] 4 Jul, 2022 @ 2:26pm 
about buff,im going to make more testing before actually doing any changes.
Remember they are damage dealers,better used as a "Foot cavalry" not as main battle units
Bobu  [author] 4 Jul, 2022 @ 2:24pm 
Still,i dont know how to fix it if it works perfectly for me? like u have both the weapon and the unit model disappear,but i see both.
Also about the 2 weapons i wasn't sure wich one was correct so i used 2. ill take an indepth look at the unit tomorrow
macedo 4 Jul, 2022 @ 1:53pm 
but good work
macedo 4 Jul, 2022 @ 1:53pm 
it needs to be buffed...
macedo 4 Jul, 2022 @ 1:46pm 
i test them up, and they disappear when the cam. is some distance away,

only the unit marker or triangles stay in the battle map...
macedo 4 Jul, 2022 @ 1:36pm 
it was the location, of the weapon, i fix it -

<SLOT name="weapon_1" attach_point="weapon_01" >
<VARIANT_MESH model="variantmeshes\_variantmodels/man/weapons/Bers_axe.rigid_model_v2" />
</SLOT>
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH model="variantmeshes\_variantmodels/man/weapons/Bers_axe.rigid_model_v2" />



should they have to kinds of the same weapon or should i delete the second one?? --
macedo 4 Jul, 2022 @ 1:21pm 
Bers_axe is in the _variantmodels, i unpacked it,

<VARIANT_MESH model="A:/SteamLibrary/steamapps/common/Total War Rome II/assembly_kit/working_data/VariantMeshes/_VariantModels/man/weapons/Bers_axe.rigid_model_v2" />

Ger_Berserkers -still dont appears

i will look to the files better tomorrow
macedo 4 Jul, 2022 @ 1:08pm 
ok