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So you can have a sentry array, science nexus, strategic coordination centre around a single planet in a system; which isn't intended. This causes issues because I'm not sure if I have the mod working correctly or not because the conditions that I might have it working for are likely to change.
Seems they messed up either adjustments to the mega-structure files themselves, or the the scripted triggers file when they were adding things like the quantum catapult, hyper relays, etc.
With this mod however, if genocide isn't your favourite thing, you should be able to forcefully relocate all the pops off a habitat to make it unpopulated, and then use the decision to demolish the habitat.