Divinity: Original Sin 2

Divinity: Original Sin 2

35 ratings
Visitors From Cyseal - Weapons
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
34.596 MB
30 Jun, 2022 @ 2:39pm
24 Jul, 2023 @ 10:11pm
10 Change Notes ( view )

Subscribe to download
Visitors From Cyseal - Weapons

In 1 collection by pocketlint60
Visitors From Cyseal Collection
2 items
Description
About

Visitors from Cyseal is a collection of mods that add objects and NPCs imported from Divinity: Original Sin 1.

This module, Weapons, adds a large variety of weapons in every category - including shields - to both Story and GM Mode.

Improved Visuals & Textures
  • All equipment pieces have been given a new set of Mask textures and, when relevant, recolorable Glowmaps. This allows them to be recolored using the three color channels.

  • All equipment pieces have been given new Physical Map textures, which define the way light sources interact with them, allowing them to fit better with DOS2's artstyle.

  • Certain weapon models were oversized or not rigged correctly, making it not match DOS2's animation system and artstyle. These have been adjusted and fixed when necessary.

Progression Integration
  • Equipment appears in the regular loot tables, meaning that they can be spawned in merchant inventories and by Lucky Charm.

  • Equipment can be spawned in GM mode using the merchant inventory generators.

GM Mode Features
  • For all of the weapons that were altered or fixed, the originals are available in GM mode as separate items. This includes many Staff models with alternate grips that have been changed into two-handed maces or spears. These are labelled as "Quarterstaff"s or "Staff-Spear"s.

  • The item generator uses the standard loot table, so you can generate the new weapons off of it.

  • Just for fun, the three wand models have been scaled up to staff size and are available as "wandstaff"s.

Mortar Bombs
One new item is added to the game: The Mortar Bomb! Mortar Bombs do high fire damage, and have a huge radius. However, they have a shorter throwing range than other grenades and don't inflict Burning on enemies (though they do ignite surfaces).

Mortar Bombs will spawn wherever Nailbomb Grenades can be found, appearing throughout the game in merchant inventories with a chance to be find via Lucky Charm. They cannot be crafted; this will be implemented in a later update.

Compatibility

This mod overrides ItemProgressionVisuals, which means it won't be compatible with other mods that add new weapons to the spawn tables. If you have multiple mods that do this, whichever one is loaded last will override the others.

This mod should be compatible with existing saves, though it will not refresh merchant inventories. Merchant inventories are determined the first time you speak with them and are refreshed every time you level up. Containers you've already searched cannot trigger Lucky Charm, but ones you haven't checked can, and will spawn items from this mod.

Visitors from Cyseal Modules:

  • Weapons - You are here.

  • Uniques - Coming Soon.

  • Sons of Vrogir - Playable and improved Orcs!

  • ??? - Coming Soon.

Other Mods:


Special thanks to the GM Bastion Discord Server for keeping GM Mode alive!
Check it out if you're interested in finding or hosting a game in GM Mode:
https://discord.gg/KSyCUtjk

Support
If you would like to give me some special thanks, I'm now taking donations. Every "coffee" you buy me means I can spend more of my free time working on mods like this.
[ko-fi.com]
Popular Discussions View All (1)
11
4 Apr, 2023 @ 3:25pm
Bug Reporting and Help Thread
pocketlint60
5 Comments
pocketlint60  [author] 8 Aug, 2022 @ 8:11pm 
@Spazz
This mod only changes the visual assets of randomly spawned weapons. It doesn't change core weapon stats or how they spawn, so it shouldn't break the core mod. If Weapon Overhaul changes what weapons can spawn randomly it might conflict, though I think WO uses scripting while I directly editted ItemProgressionVisuals. Worst case scenario, one mod will cause weapons from the other to stop popping up in merchant inventories and random loot drops, though that shouldn't affect any uniques or any fixed items in any merchant inventories.
Spazz 8 Aug, 2022 @ 7:59pm 
Does this work with Weapon Overhaul, by laughing leader?
amazon prime 7 Jul, 2022 @ 10:11pm 
Guys, I need help, when you turn on a mod when I start a new game in my squad appears 3 more characters that I have not added
pocketlint60  [author] 3 Jul, 2022 @ 6:59pm 
I made a Bug Reporting and Help Thread, if you have an issues please post them there.
RooftopKor 3 Jul, 2022 @ 5:53pm 
Haven’t tried this mod yet but new item models are always refreshing! Thank you. Will give feedback soon