Cities: Skylines

Cities: Skylines

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Praia
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File Size
Posted
27.775 MB
27 Jun, 2022 @ 8:55am
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Praia

In 3 collections by ilcicci1983
Italian Roads
36 items
Praia Map Collection
91 items
ccc83 Maps
3 items
Description


2023: see last screen to see my actual mod configurazione

Hi everyone! After almost six months of work/fun between Theme and Map I am happy to share this Map.

Instructions

Subscribe to all required items and activate mods in game (fonts are PO mods and they need to be activated)





Even if they are not necessary to start the map correctly I suggest you subscribe to this collection of mods as well




Connections
  • Highway Connections - 4 (It will seem to you that there are 6 but it's just a trick)
  • Rail Connections - 4
  • Ship Connections - 2
  • Air Connections - 4

Terrain Height - Resources


Visual Settings

My settings are in the last screen:

LUT: Real Neutral Relight COLORLESS
CUBEMAP: Klofendal https://steamproxy.net/sharedfiles/filedetails/?id=1771841274
RENDER IT!: (see the last screenshot and remeber to activate max anisotropic filter also for LOD for everithing. Alone it replace tree lod fix, post process fx, shadow strenght adjuster, daylight classic ecc..
RELIGHT: (see the screenshot and feel free to change my settngs becouse i'm colorblind lol)
ULTIMATE LEVEL OF DETAIL: i keep everything as default except for decals. For them if i have to make video or screenshot i set 25000, otherwise i play with 4/5000)
ADAPTIVE PROP VISIBILITY DISTANCE: to set prop visibility distance to your need. It could improve or worsen your performance, depending on how you set it up.
HIDE IT!: To hide shore effect near the water otherwise you'll have dead trees.
CLOUDS AND FOG TOGGLER: To hide fog
COMMON GROUND: to render the desired tile properly even if locked (81 tiles works as well but it's a bit more resource intensive)

Performance

Yes, your laptop can handle this map with 16GB ram, stop being scared by trees ;-)
[imgur.com]

I spent a month optimizing the map performance in general, demolishing/changing assets, paying attention to the "heaviness" of the individual tree models and reducing their number from 1.1M to 670k.
And, as you can verify in this screenshot, after all this work I realized that thanks to the new Tree Anarchy mod the trees are much more performance frendly today .


12 FPS difference betwen 670k and 0 trees, but who plays 0 trees map?

Realistically the difference between this map and a map within the vanilla tree limits hovers around 5/7 FPS (at least for my system).
If you want more FPS, the thing that affects FPS by far more than the details of the map are your graphics settings in game (first level of detail) and the settings in the mod Utimate Level of Detail (these if set above the default can completely destroy your FPS).
If this isn't enough you can remove some trees or fences. Guardrail/vineyard/ditches/retaining wall surprising are almost as much resource consumer as trees.

As for removing some trees, I developed the ORE texture on purpose to make the terrain more interesting even in the absence of trees. You can see the effect in the southeast corner of the map behind the mountain so you can decide if you want to remove some trees or not.

This is my RIG:
CPU i7-7700k , 32GB RAM (suggested but not required), Geforce Gtx 1050 (today it is definitely not so powerful computer)

Solutions to errors you may encounter:

1) The terrain is not rendered properly and the rivers seems strange:
I've used terraforming networks near the rivers, so you need to unlock that tiles to see them properly. alternatively you can use like i'm doing common ground mod that allow you to render tiles fully where you want (or 81 tiles but it's most resource intensive).
Also let the simulation run for a month more or less to allow the water time to stabilize on the map.

2) Something like this on bridges:

Click ALT+SHIFT+P and activate railway replacer mod. then select none for buffer.

3) LSM missing assets:


these assets are connected to some used networks but are not needed for this map, you can ignore them if you want

4) I don't see Procedural Objects (mountains for example)

This is because you have not activated this option in LSM and they have not been loaded

5) Other sort of strange errors: This is my complete (working) mod list. It's a "pretty standard list". If you encounter problems it is some OTHER MOD you have installed (first of all props and trees related old mods.)


6) Water: In this map it's summer so the level of the rivers is low. Don't pump water from them, use the lake / sea in the north. Also, the sea level is quite low, so if you are a perfectionist I recommend that you download a few ships from the workshop that do not "scrape" the bottom of the sea like the vanilla cruiser.


I have to give special thanks to Uncle Ron for his many tests and suggestions, to Avoir Rev for the Preview Image and to the entire CSMM community for their support.

And also to BonBonB for his show which increased my passion for making maps

Enjoy yourselves

Tags: European, Italy, Italian, Dolomites, Mountain, Mountains, Realistic, Map, River, Rivers

[discord.gg]
Popular Discussions View All (4)
12
5 Nov, 2022 @ 8:48am
Bug/ crash Report
ilcicci1983
7
13 Mar, 2023 @ 12:53am
map not load
uerbera super cole
1
1
10 Mar, 2023 @ 12:53am
2023 mod list
ilcicci1983
258 Comments
ilcicci1983  [author] 23 Nov, 2024 @ 12:27pm 
Yes. You must have Procedural object and the.rock sub obviously
darcula2000 23 Nov, 2024 @ 10:01am 
if i do not install the po, i can not see the rock mountains in the game?
slavonator 31 Oct, 2024 @ 11:59am 
@ilcicci1983 yes u are truth i found sometning about PO exporting via google so i go try. i hope will works for me.
ilcicci1983  [author] 31 Oct, 2024 @ 11:21am 
Never tried to export PO but i'm sure there is a tecnique. Probably you don't need to use Move IT but the Procedural Object mod...there must be an option.
slavonator 31 Oct, 2024 @ 10:54am 
@ilcicci1983 as for the mods, I didn't need to change them. everything was fine, I marked the whole section, then I had it exported. but in my game, when I use import, nothing happens. nothing is imported for me. what else should I try? don't you have an idea?
slavonator 31 Oct, 2024 @ 10:51am 
@ilcicci1983 i tried it. unfortunately I did not succeed. is it possible that export and import would not work with PO? or am I missing the right glasses? of course I subscribed to the ones mentioned in your collection. mossy gray modular and sandy gray modular. these two? I can't explain it. the only thing that comes to mind is that the export does not work when the object is PO.
ilcicci1983  [author] 31 Oct, 2024 @ 10:40am 
the collection is old, some mods are outdated and replaced by newer one (tree anarcchy and prop anarchy mod). If you are interested in loading the map correctly then you need to clear your mod, sub the collection and then follow the guide to transition to the new anarchy mod. But if you only want the mountain probably you can try to load it without changing mod etc (but trees and prop probably disapear)
slavonator 31 Oct, 2024 @ 9:05am 
@ilcicci1983 thank you for the answer. yes, that's exactly how I'll try to do it. I'm going to try it right away. this is a technical question. to correctly load your map, you must be logged in to subscribe to the map and rocks. is that so or do I have to add the entire collection?
ilcicci1983  [author] 31 Oct, 2024 @ 7:17am 
@slavonator, it's not an asset. It's dozen of greyflame rocks...converted into Procedural Object and then deformed etc...I can't upload the asset on the workshop. But you can subscribe the map and the collection. Load the map. Select the whole group of rocks forming the mountain and exporting it with move it or Procedural Object. Then import it in your map (you must have subbed the greyflame rocks also for your map)
slavonator 31 Oct, 2024 @ 3:53am 
@ilcicci1983 hi mate.I also wrote to you about your low poly trees, but you didn't reply. I'll try to write here again, because I'm talking about this map. I really have to have these rocks. they are incredible. but it is not in my power to create them using PO. I subscribed to all your rocks but I can't do it. please, give me some info, how would I be able to create something like this already on my map, on which I have a city to play? or even better would you be willing to upload the whole finished rock as an asset here for the workshop? I would very much like to pay your attention to paypal if you could somehow make them for me. please try to write me if it would be possible
or is there any idea how to get these hills on my map? plsssssssssssss:steamhappy: