Barotrauma

Barotrauma

166 ratings
Colonial Fleet SMX-25
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File Size
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2.050 MB
25 Jun, 2022 @ 10:14pm
16 May @ 7:54am
8 Change Notes ( view )

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Colonial Fleet SMX-25

In 1 collection by Zyleand
Zyleand的海鲜自助餐具
10 items
Description
All Language Supported!
If you like it, please give me a thumb up! thank you!



Notice
If you want to switch to this sub in an existing campaign, DON'T select the checkbox of "transfer all items to new submarine", otherwise the drone will simply disappear, and its docking port will cause a lot of trouble.

Background Story
The SMX-25 prototype, the "Advance", was built during the Golden Age of Human Exploration in Europa, and was part of the former Colonial Fleet. It was one of the few high-performance submarines designed and built to the standards of old Earth space warships in the Europan ocean. Unfortunately, due to its high cost of use, it has only participated in a handful of abyssal beast hunting missions since its service before being permanently sealed.
In July 22xx, the ship was found and salvaged by Zyleand Shipyard in an abandoned military base only 1km from the Europa surface. Thanks to the high design standards of SMX-25, its essential systems were not irreversibly damaged, though its storage devices were almost completely erased of valuable information due to prolonged exposure to Jovian radiation.
After a quick in-field repair, this old-age submarine, which had been dormant for nearly a century, was finally able to make its presence felt in the frozen ocean once again

Basic Information
Item number: 924(including drones)
Price: 8500mk
Size: 61x12m
Weapon: 3 chain guns, 1 fission laser main gun, 4 auto discharger, 1 depth charge launcher
Cargo: 30 crates
Max forward speed: 35km/h
Max diving speed: 18km/h
Recommended crew number: 4-12

Notable Features
Modified chain gun:
- The warm-up time reduced to 0.5s and use coilgun ammo instead.
- However, the power consumption is increased and fire rate of chain gun is reduced by 33%.

Pulse laser main gun:
- The firing of main gun can be stopped any time, but it will only be available until it is fully recharged.
- The main gun is charged by a special reactor on the bow, and it takes 11 uranium fuel rods to completely recharge the main gun capacitor.

A periscope-controlled combat drone, double click to switch between move and fire mode.



Fast fabrication/deconstruction system, 4 times faster fabricate/deconstruct speed, lower the skill requirement to fabricate by 20%.

The submarine has an auxiliary engine, which cannot be turned on for a long time before it is fully upgraded, and the speed can reach 50km/h when it is turned on.

Since the cargo hold is a relatively weak point of this sub, so I made it possible to operate this sub there (? ? ? ).

An omni-id-card in command room, can open every doors/cabinet of wreck/outpost/pirate sub in vanilla game.

Flora-proofed ballast.

Backup battery array.

The cargo hold still retains a large number of old-time crates, although its safety measures have all been damaged and cannot be opened, but there are still many merchants willing to pay a high price to buy.

Afterword
The shape of this ship is inspired by the realistic concept submarine SMX-25.

Btw, I don't know whether it's the Steam server or some other problem, I can't reply to your questions in the comment section, but I’ll still check your message or feedback from time to time, so feel free to leave a comment.


17 Comments
Deputat 27 Apr @ 3:07pm 
the guns dpnt shoot?
泠墨南栀子 27 Mar @ 12:50pm 
歪日,这个麻批压载舱真的是日怪,一打起来老火得很,怪创一下就飞里边还得找梯子爬上来,一停电还晓得往船里头咔咔灌水,自动门还能助力大怪把没穿安全背带的电工和机修一创从船头创到船尾。
??? 11 Aug, 2023 @ 8:05pm 
无人机不能动了,但无人机的激光武器还正常运作
JoshX9706 20 Jul, 2023 @ 7:41pm 
the drone's laser doesnt seem to want to fire
Julius Cheeser 20 Mar, 2023 @ 2:03pm 
how can we turn of the automatic electrical discharge on the sub hull?
Hoxxesdivers 2 19 Jul, 2022 @ 6:24am 
I actually really like this sub, my only problems with it being that AI bots tend to get confused and stuck underneath the door between the gunnery compartment and the reactor room, and also having trouble reaching the fore reactor area to do hull repairs
FatherSarge 5 Jul, 2022 @ 11:41am 
I'm seeing the same issue as MCR, switching between drive and shoot mode is also fairly unreliable for some reason. Will be picking this one apart to figure out the workings because it's a very cool idea
rkdwnstj921 2 Jul, 2022 @ 7:42am 
드론 존나 좋다
MCR karma 2 Jul, 2022 @ 6:15am 
so i have a small problem with the drone on all of these subs it doesn't fire the laser get's stuck in a charging loop can someone help ?
Agitatio 2 Jul, 2022 @ 5:38am 
Oh, I missed the part about omni id card being able to open everything. Though it was for the sub only. Yeah, don't like that at all really. Rest is still great though.