RimWorld

RimWorld

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Mod, 1.3, 1.4, 1.5
File Size
Posted
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2.094 MB
25 Jun, 2022 @ 5:56am
8 Jun @ 7:01am
200 Change Notes ( view )

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Description
A fan-made add-on for Gloomy Dragonian race/Dragonian Primus/Dragonian Prime 2.0

If you have Combat Extended, make sure you load this mod (and Dragonian Mod(s) of your choice and patches) after Combat Extended.

【Description】
This mod adds more Dragonian-specific items, which should be compatible with both versions of Dragonian Prime 2.0 and the original Dragonian Race mod.
(Let me know if they aren't.)

Currently it adds:

• Elder Dragonian Orbs
Very rare artifacts that provide special buffs for your Dragonian.
There are eight of these (and two secret ones) at this moment.

• Self-Milking/Shearing
Only relevant to Dragonian Prime 2.0 and its unofficial fork, which still use old milkability/shearability mechanism.
Your Dragonians with enough Animal Gather Yield (80% by default) attempt to drop their products while they are awake or "sleeping" on a local map.
(check in-game Work tab and assign your Dragonians to Self gather.)
They can also ignore Disturbed Sleep.

• Dynamic Dragonian Diet
Dragonians no longer automatically look for edible plants on the local map unless they are hungry enough to eat them voluntarily, potentially reducing the frequency of lag spikes.
In addition, you can force Dragonian prisoners to ignore plants at all times to further improve performance (enabled by default).

This feature has become obsolete on 1.4.

• and some miscellaneous items.

【Known Issue】
• When a non-Dragonian pawn is generated, they sometimes have their Self Gather job enabled by default.
• Dragonians cause a little lag spike when they perform self-milking/shearing with Instant Self Gather disabled.
(It seems Turning off Instant Self Gather itself might not be the culprit. Enabling the feature should still reduce lag because it makes Dragonians look for one less job, though.)
• Experience Gain from Self Gather is not affected by the Dragonian's Passion or Learning Factor in certain cases.
(It was caused by a possible conflict with "Interests (Continued)." I included a compatibility patch so the problem should not happen as often as it used to.)
• Weapons from this mod have item and equipment variants/forms and can't be enchanted/upgraded by another mod.
• Certain bills from this mod may get erased when you reload your save.
• The game may throw a "(pawn name) set dead while already dead" error when the pawn gets killed by content of this mod.
(This is most likely a conflict with another mod and should not be too harmful.)

Confirmed this bug without this mod.

【FAQ】
Q. Where should I place this mod?
A. Below Dragonian Race/Dragonian Prime 2.0 (and perhaps its patches).

Q. Does your mod affect performance?
A. Yes, very slightly.
For now, that should not be too critical outside of rather specific cases.

Q. My pawn started to glitch out after installing your mod.
A. Go to in-game Work tab and check their Self Gather job.
If it is enabled even though they can't actually perform it, you need to manually disable it.
If you have disabled Instant Self Gather, you might also want to enable it.

Q. My Dragonian can't use this mod's item/feature.
A. Check their Health tab and see if they have Dragonian "Auto Recover."
If they don't, they are bugged and you need to manually add the hediff to them via Dev Mode/Character Editor.

Auto Recover hediff is no longer used to determine whether a pawn is a Dragonian or not.

Q. This mod is not even loaded properly.
Q. Pawns attack structures/buildings when they shouldn't.
Q.I have broken pawns and/or sever lag spikes during a combat.
A. Go to in-game Mod Option and disable "automatic wall-banging."

Q.My caravan is glitched out and stuck.
A. Use Dev Mode and force it to move to its destination or to your colony "instantly." Usually fixes the problem.

Q.I have a map that doesn't disappear even though there is no colonists/animals.
A. Use Dev Mode in the World View and destroy the map( and the site if it is not supposed to exist).

Q. I think this item is too OP/underwhelming.
A. You can edit xml files (I'm afraid you need to make a backup in case I update the mod)
or check the in-game Mod Option.
You can also use Cherry Picker to remove certain items.

Q. Your art sucks.
A. I know. Those images are just place holders until I get good.

【to-do】
• Add More Items.
• Bug fixes & performance improvement.
• Update my horrible-looking drawings.
Popular Discussions View All (1)
0
30 Jan @ 9:36am
Temporary fix for the (possibly) broken CE compatibility
Eggbed
8 Comments
Eggbed  [author] 30 Jan @ 3:01am 
@everyone
Due to the recent update to CE, certain items may not work correctly.
Eggbed  [author] 7 Sep, 2023 @ 9:06pm 
@everyone
I updated the psychic reinnervation hediff in the last update. If your Dragonian becomes psychically deaf unintentionally, use Dev Mode/Character Editor to remove and re-add the hediff.
Eggbed  [author] 23 May, 2023 @ 5:41am 
@Pejaman
No.
[JdG] Pejman 22 May, 2023 @ 8:25pm 
Does it work with bioetech version of draconian?
Eggbed  [author] 18 Apr, 2023 @ 4:23am 
@Jun
Check the description of the hediffs added by the orbs.
Jun 17 Apr, 2023 @ 8:40am 
Where can I see the effects of orbs?
Eggbed  [author] 26 Jun, 2022 @ 6:08am 
Thank you.
Vazrua 25 Jun, 2022 @ 6:59am 
Neat.