RimWorld

RimWorld

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Enter Here
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Palkinto
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Mod, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
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212.350 KB
21.6.2022 klo 12.11
15.7. klo 14.38
27 muutosilmoitusta ( näytä )

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Enter Here

2 kokoelmassa, tekijä Mlie
My Current ModList
263 luomusta
Developed by me
110 luomusta
Kuvaus


Makes visitors and caravans enter your map in an orderly fashion.

You can place down entering-spots on the edge of the map and any caravan or visitor will try to enter the map as close to a spot as possible. You will find these in the Misc-menu.
You can also toggle the spot to be an exit-spot or both enter and exit.
This will make pawns try to use these spots when exiting the map as well, except for the traveling pawn-group since they will exit the map on the opposite side that they entered.

Works as a good companion-mod for Ask Before Enter

Supports most trader-types and also visitors from Hospitality
Also applies to player caravans leaving and returning to the map as well as vehicle caravans from Vehicle Framework.
There are options if you want to disable the use of spots for some of the above pawn-types.

Optionally you can turn on this for raids (friendly and hostile) as well, just dont abuse it too much ;)

- Portuguese translation added, thanks DvdFalaschi!
- Updated icons by Soul

Idea by: annabell lee

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: orderly entrance.
Suositut keskustelut Näytä kaikki (1)
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15.7. klo 6.34
Error
Papito
173 kommenttia
Mlie  [tekijä] 14.8. klo 21.59 
@Gavin101hg Please see the Reporting Issues section described above
Gavin101hg 14.8. klo 16.40 
Are there any exception for the Enter Point? I create a new save and I did select the raid option, but enemy of my first raid does not come from the Enter Point.
Also I did deselect the trader option, but they still come in from the Enter Point, not sure if that is some occasional stuff or it is just the mod's problem.
Gatoradeburn 10.8. klo 10.28 
Additionally it seems that "underground" entrances need at least 1 clear roof tile in order to be a valid entry location for vehicles in addition to their space requirements
Gatoradeburn 10.8. klo 10.03 
For anyone else who is having issues with this mod and vehicles, make sure that the path to the exit location is entirely traversable by the vehicle and that the path from the location to the edge of the map is also entirely traversable. A lot of vehicles have a requirement for a hallway that is a square or two wider than their Visable footprint
Axeira 5.8. klo 10.36 
thank you, this is SO helpful
Mlie  [tekijä] 15.7. klo 14.42 
Fixed issue with Vehicle Framework and a minor other issue
Mlie  [tekijä] 14.7. klo 6.23 
@Guineatown20806 Please see the Reporting Issues section described above
Guineatown20806 14.7. klo 6.12 
Kinda Bugged right now. Sometimes Traders won't arive with every member (trowing up an error) and the setting colonists use the spot also doesn't allow the to enter at all. Disabling the setting fixes it.
Toast 13.7. klo 19.02 
I also got the same issue, removing fixed. Also loading in faster, but possibly cope on that one.
vortexhelios320 13.7. klo 14.59 
I seem to be having issues with this mod. When I try to get a caravan to enter the odyssey gravship's landing site, it says they have arrived, but they are still stuck on the world map and It throws an error. Removing the mod fixes the issue.