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Ein Übersetzungsproblem melden
1. Single target stress heal has 75% of removing the horror, 25% to give horror.
2. AoE stress heal having 75% on each target to stress heal, 25% to give stress.
3. See no Evil having 75% to give +dmg against stealth (but 20% max) and 25% that the stealthed enemy gets the damage buff. Teammates still can attack stealth this way though.
This 'possibility of failure' would flavorwise help, would really make it a charlatan. I still believe it would be a strong character. Some errors here and there and overall a lot of stress healing done.
He has 2 stress heals, one is like the houndmaster's one but with higher numbers and a guaranteed success. The other one is a jester-like with added horror removal.
He can also pull backline and most importantly he can stealth an enemy and give your guys the ability to hit stealth (with a bunch of added damage). That ability alone breaks the class. You debuff a boss with this and it doesn't feel like a boss anymore.
The other, smaller problem I have is flavor. A charlatan is a conman but this guy is the most competent char at what it does.
This mod is a 10/10!
i wrote down the effects of the items that came out the Charlatan's "Pulls a Rabbit" :
Tiny Sack of Rice -> Acts Like Supplies & Heals Stress
"Drink Me!" -> Heal Negative Debuffs (Bleed/Blight/Debuff)
Mug of Blood -> -20% Virtue Chance (1 Battles)
Golden Nail -> -3 Speed (70 Rounds)
Rat Oil -> Blight 1 pts/rd for 5 rds
Agility Herb Mix -> +10 DODGE (1 Battles)
Unreal Antique -> On Use +20 Stress Or Sell for 2000g
Dihydrogen Monooxide -> +15% Healing Received (1 Battles)
Spoiled Milk -> +The Runs/Disease
Potion of Heroism -> +15% DMG & +3% CRT (4 Battles)
Lucky Nickel -> 1 or 2
1 -> -5% ALL Resist (Battle) & Trap Disarm Chance (Battle)
2 -> ??? (I'm guessing its just +5 ALL Resist)
I haven't tried everything but i'm sure you can figure the rest out