Hunt: Showdown

Hunt: Showdown

48 ratings
Tips for improving game performance
By zboro konzertina
The following tweaks helped my low-end rig have a stable 30fps with less stutter and made the experience feel smoother overall. I recommend trying them on any rig, even if you're happy with your current performance. People have claimed that these helped them get up to 30 more fps, or that they didn't help much at all.
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Game properties in Steam library
First off, try adding "+r_TexturesStreamPoolSize 1024" without the quotation marks to the game's launch options in Steam. This is mostly aimed at reducing texture popping.

If you mostly play with random teams and solo, or you don't mind having to alt-tab to accept invites from your friends, turn off Steam in-game overlay.

While you are here, verifying the integrity of game files won't hurt.
Hunt: Showdown installation folder
For the next steps, right-click Hunt: Showdown in the Library and choose "Manage - > Browse local files". You can also manually locate the Hunt: Showdown installation folder (most often found in Steam -> steamapps -> common -> Hunt: Showdown).
  • Delete "user -> shaders" folder or the whole "user" folder if you don't mind your in-game settings being reset. Recommended by the devs to do this after each new update.
  • Make the following edits in the executable properties for both "hunt.exe" (located in the main folder) and "HuntGame.exe" (located in the "bin -> win_x64" folder):


Turn on "Disable fullscreen optimizations" and "Run this program as an administrator". Next, change "High DPI scaling override" to be overridden by the application (click "Change high DPI settings" to find this setting)
In-game settings
The most important ones to tweak are found in the "Advanced Settings" tab:
  • Toggle GPU Tessellation: try both on and off. Some people report that turning it on reduces their performance.
  • Use 2 Pass Scene Rendering: try both on and off. Some people report that using 2 Pass Scene Rendering actually gives them better performance.
  • Use 2 Pass Lightning: off. Haven't heard about anyone's performance being worse with it off.
Disclaimer: Disabling either of the 2 Pass settings may cause your game to crash. Deleting the whole "user" folder to reset settings should fix this.

Next two are found in the "Basic" tab:
  • Video Memory (VRAM) Usage Target: having this setting at 90% might make the game and the drivers fight over the control of the graphics, and cause stutters. Turning the usage target to 80% or 70% might help to reduce stuttering, but potentially increases texture popping issues.
  • Anti Aliasing: you should use SMAA 1X instead of 1TX/2TX. The latter make the game look blurry when moving.

You should test all the other settings from the ground up to see what gives you enough performance without sacrificing the visual quality too much.
Example settings
If you're not feeling like going throught all that trouble, here's KonstiPP's go-to low settings for better pvp experience:

Basic Settings
  • Object Quality: medium
  • Texture Quality: medium
  • Texture Filtering: 8X or 16X
  • Anti Aliasing: SMAA 1X
  • Lightning Quality: low
  • Shadow Quality: low
  • Effect Quality: off
  • Post-Process Quality: off
  • Particle Quality: low
  • V-Sync: off
  • Depth of Field: off
  • Motion Blur: off

Advanced Settings
  • ​Surface Format Optimization: off
  • Toggle GPU Tessellation: off
  • Use 2 Pass Scene Rendering: off
  • Use 2 Pass Lightning: on
What's this, there's more? More graphics galore?
If you got a heavy lifter rig and want the game to look even prettier, check out this guide by ᚱᚢᚾᛖ: Hidden Graphics Settings
10 Comments
Nantes 8 Aug, 2022 @ 9:11pm 
You should add the tip to use the program Lossless Scaling (costs like 7 bucks). It allows you to use image upscaling techniques (notably, AMD's FSR which is basically the equivalent of Nvidia's DLSS) in games that don't support them (such as in Hunt: Showdown). I normally have 60 FPS at 3440x1440 resolution fullscreen, but by windowing the game to 2560x1080 and then using Lossless Scaling to upscale it to 3440x1440 fullscreen, I get 80-90 FPS instead! And I did comparison screenshots and I cannot notice any drop in visual quality of the upscaled vs. true 3440x1440 versions, just a free performance boost!
Astral Panda 1 Aug, 2022 @ 7:58am 
@King Roland yeah now slap on a 3440x1440 resolution and put settings on high/med.
zamP 25 Jul, 2022 @ 12:01am 
Object quality to low, it has a huge impact on performance
Jesus Christ is King 21 Jul, 2022 @ 6:12pm 
Thanks for the tips, comrade! :ment:
King Roald 20 Jul, 2022 @ 4:20am 
@Astral Panda lel i get with a 1060 6gb I7 8700k 16Gb RAM like 90-80 Avrg in max like 130-110
Hryhorii 13 Jul, 2022 @ 9:43am 
Stable 30 fps. Thanks, DAD
zboro konzertina  [author] 2 Jul, 2022 @ 1:40am 
Estroponcio,
I haven't heard about anyone using a higher number than 1024, but I tried running it with 2048 and the game worked fine, couldn't really tell if it felt different from 1024 without recording footage tho. There might be a limit and if so, setting it higher doesn't go beyond the max. If it doesn't cause any issues for you, it's worth a try atleast
Estroponcio 1 Jul, 2022 @ 1:17pm 
Do you know if the texture stream pool size be increased even more?
I'm running on a RX 6700XT and still get a lot of popping
Jubarte 23 Jun, 2022 @ 7:17pm 
Another tip I would add, when I had a low-end rig (just a ryzen 5300g) I realized that even the basic settings of the game were pretty high settings in other games, like SMAA anti-aliasing.

What I did back then was search for settings such as anti-aliasing where I could tweak in the AMD Radeon driver. So I would set anti-aliasing IN GAME to OFF and in the Radeon settings I would tell it to use MSAA or lower anti-aliasing with Hunt specifically.

There are some other settings you can do this but I don't remember at the top of my head but it shouldn't be hard to figure out.
Astral Panda 20 Jun, 2022 @ 12:17pm 
Can confirm this did give me 10-12 fps boost .

- My setup R7 3700
- 1080 gtx
- M.2 ssd
- 32 gb ram

I tested this in one of the trials. I went ontop of a roof overlooking a small town. There was 1 Immolator running (agroed) and bunch of dogs and a burning barrel/fire from a barrel.

Before doing all these steps my FPS was 51 - 55 .
After I did all these parts, FPS is 63-66 in that same area.

Sure my screen can't display over 60hz but its a bit more fluid now.

I did deviate from this quide a bit and I put the filtering to 1x and motionblur is on because it looks nice.

One thing to note: I don't remember/test if foliage popping was this noticeable before the settings, but some trees about 300m away render from lower poly to "normal" when ADSing a field with trees. Does not affect gameplay, is just noticeable.

So all in all verrrry nice :eaglegrin: .