Stellaris

Stellaris

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(USE NEW VERSION) Ships in Scaling Hard ACOT Patch
   
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759.085 KB
14 Jun, 2022 @ 7:26pm
18 Jun, 2022 @ 10:35pm
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(USE NEW VERSION) Ships in Scaling Hard ACOT Patch

Description
Patch for Ancient Cache of Technologies and Real Space Ships in Scaling Hard. Let me know if there are any issues. Load after acot and SIS hard

NEW VERSION https://steamproxy.net/sharedfiles/filedetails/?id=2957905698
11 Comments
Frenchiest Fry 10 Nov, 2022 @ 8:17am 
Will there be an update for this?
MidgetNinjaX 9 Aug, 2022 @ 9:37am 
Another Bug I noticed, it seems like Phanon tech weapons are still at their pre-patch range
Bathtub Goblin  [author] 11 Jul, 2022 @ 10:32am 
alright. I'm pretty busy right now but I will try and release a patch when i can
MidgetNinjaX 11 Jul, 2022 @ 12:39am 
Can confirm what @netist noticed. Also AI empires are not shy about putting these weapons on their ships, and it does... escalate things pretty quickly.
Netist 2 Jul, 2022 @ 9:27pm 
BTW, I think you have some weird component_templates, the files starting with "sofe". Not entirely sure what they are, but they're causing end-game components to show up when building ships at the beginning of the game without any research. Looking at the files, several of them have no tech prereq.
Bathtub Goblin  [author] 18 Jun, 2022 @ 10:36pm 
@netis uploaded the fix
Bathtub Goblin  [author] 18 Jun, 2022 @ 10:32pm 
@netist got it. ill fix it
Netist 18 Jun, 2022 @ 12:49pm 
This mod doesn't do anything. Since the file paths are incorrect, they don't actually overwrite the ACOT files. They should be in /common/component_templates not /component_templates
Bathtub Goblin  [author] 15 Jun, 2022 @ 8:01pm 
@sindusk updated it with the fix.
Bathtub Goblin  [author] 15 Jun, 2022 @ 7:40pm 
@sindusk ill fix it. must have forgotten to delete it.