RimWorld

RimWorld

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Individuality Flame Patch (Outdated)
   
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13 Jun, 2022 @ 11:07am
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Individuality Flame Patch (Outdated)

Description
Simple patch to fix pawns being able to access Flame meditation type without Pyromaniac trait. It will be up until SYR's Individuality is updated or Syrchalis asks me to take it down.
Make sure to put this mod under Individuality so it can properly overwrite it. It will not sort itself automatically.
9 Comments
DreamSoulshine  [author] 29 Nov, 2022 @ 2:40am 
The main mod was fixed, this mod will be unlisted.
DreamSoulshine  [author] 23 Oct, 2022 @ 11:29pm 
@Coolchilion
I can't tell, I haven't played Rimworld in a while. They've promised to include it in the next update. If anyone could check it out for me, that would be grand.
Coolchilion 23 Oct, 2022 @ 5:15pm 
Is this still needed or did the 1.4 update fix the main mod?
maqadamia 24 Jun, 2022 @ 10:54am 
I've found a simple fix, activate this mod in RimPy, open it's folder, and drag the .xml patch from the patches folder into Individuality's patch folder, and rename it to something like PyroPatch or whatever. Deactivate this mod after that because it isn't needed. Works fine for me.
DreamSoulshine  [author] 23 Jun, 2022 @ 7:25pm 
@maqadamia I have not created a proper About file for this patch. It was my first mod and it would disappear from the mod list whenever I tried creating it. I suppose RimPy can't find what game version this mod is compatible with and disables the mod because of it.
maqadamia 21 Jun, 2022 @ 4:47pm 
This mod keeps disabling itself for some reason, it's not recognized as a mod in the in game mods list or RimPy, I've tried reinstalling and enabling without RimPy and it still just keeps turning off. Any solution?
DreamSoulshine  [author] 13 Jun, 2022 @ 10:13pm 
@Kayedon Thanks for that!
Kayedon 13 Jun, 2022 @ 5:28pm 
Hey, I sent a pull request with this change to Syr on Github, so hopefully it will be integrated into the base mod soon. Cheers. :)
Karmapowered 13 Jun, 2022 @ 2:56pm 
I'm really enjoying playing with the base mod, but I wasn't aware that this bug existed (I have mostly tribals in my colony). It's true that I haven't seen anyone meditate by flame sources, even if their ideology says they probably should.

Every improvement is welcome in my book. Thank you for creating and sharing this patch with us.